The distinction matters
The distinction matters
You really need such a gag to happen in an otherwise generic cave for it to really hit
You really need such a gag to happen in an otherwise generic cave for it to really hit
but that's getting a bit too explicit tbh
but that's getting a bit too explicit tbh
I'm not even sure what they'd be referring to, since there's one part in the first game where you can do two dungeons out or order and the second has a deliberate open structure for a chunk of it
I'm not even sure what they'd be referring to, since there's one part in the first game where you can do two dungeons out or order and the second has a deliberate open structure for a chunk of it
-The metroid prime revision method [the door to the next room is locked until you get the item you're intended to use in the room]
-The event past that item gate just doesn't appear
-The player character goes 'why am I here' and turns around for you
-The metroid prime revision method [the door to the next room is locked until you get the item you're intended to use in the room]
-The event past that item gate just doesn't appear
-The player character goes 'why am I here' and turns around for you
You can quit out, load your near-the-end save, and see the other endings you unlocked, at least, but I wouldn't call that the most elegant of solutions
You can quit out, load your near-the-end save, and see the other endings you unlocked, at least, but I wouldn't call that the most elegant of solutions
door.rpg's status effects already hew a bit close to that and I feel that's been extremely well trodden ground in the past decade
door.rpg's status effects already hew a bit close to that and I feel that's been extremely well trodden ground in the past decade