feenicks.bsky.social
@feenicks.bsky.social
"This taste will fast become an addiction."
[It's actually way more lopsided than this in favor of the red naga, the blue one just got a lucky crit and made it seem closer than it was]
November 15, 2025 at 5:44 PM
Prime 3 has a civilization that folds in between the intro and you visiting them, it's great
November 15, 2025 at 6:12 AM
I do, however, have plans for door.rpg to do the very similar bit of having something simple/nondescript appear first, and then later having the actual 1:1 representation show up

The distinction matters
November 14, 2025 at 2:12 PM
Both places do have a mirror/illusory dungeon planned, but there that sort of mismatch is at least vaguely expected

You really need such a gag to happen in an otherwise generic cave for it to really hit
November 14, 2025 at 5:45 AM
At least the other torment nexuses let them keep their clothes on
November 13, 2025 at 1:01 AM
Having done a FJ4 twice, it makes actually beating the game a whole lot saner not feeling the urge to master every single job
November 12, 2025 at 10:29 PM
Unfortunately 2 is the sort of pretentious and weird and atonal I like, so it's going pretty high up on my list of metroidvanias
November 12, 2025 at 6:21 AM
You could have passives that raise atk/def if a floor's more than half mapped, or have random enemies require different skill loadouts than bosses, or have heavy hitters be really food-intensive to use, or have obstacles/shortcuts only the scouts can clear
but that's getting a bit too explicit tbh
November 11, 2025 at 5:59 PM
The most I've personally done is a gathering-centric party and a main party in some of the Etrian Odysseys, but that's a bit different
November 11, 2025 at 5:59 PM
Honestly the thing I'd want to mitigate if I made a full-on dungeon crawler would be the tendency to overprepare, and I feel that'd require more heavyweight mechanics than just the implicit one of 'you can bash your head against a fight you waltzed into without a need to reload every time'
November 11, 2025 at 4:03 PM
If that's the LP I'm thinking of I remember a lot of reasons why they didn't like the game, but not that
I'm not even sure what they'd be referring to, since there's one part in the first game where you can do two dungeons out or order and the second has a deliberate open structure for a chunk of it
November 11, 2025 at 6:12 AM
I'm thinking of multiple ways this could happen:
-The metroid prime revision method [the door to the next room is locked until you get the item you're intended to use in the room]
-The event past that item gate just doesn't appear
-The player character goes 'why am I here' and turns around for you
November 10, 2025 at 4:47 PM
The game also reinforced my feeling on how it's very funny to open a [metaphorical or literal] door to a postgame thing 25% of the way through a game, and just let the player wander in and get vaporized
November 7, 2025 at 3:37 PM
Yeah, my file time ended up just shy of 27 hours, which is a bit long when I have the other two games in the trilogy yet to play

You can quit out, load your near-the-end save, and see the other endings you unlocked, at least, but I wouldn't call that the most elegant of solutions
November 7, 2025 at 5:51 AM
game's cute at least
November 7, 2025 at 5:08 AM
Also I'd imagine a lot of those mechanics involve getting stacks of things and then spending them, and ehhhhh

door.rpg's status effects already hew a bit close to that and I feel that's been extremely well trodden ground in the past decade
November 6, 2025 at 3:32 PM