feenicks.bsky.social
@feenicks.bsky.social
"This taste will fast become an addiction."
I want to pull the 'field representation of an enemy is nothing like what it's like in battle' bit sometime, but I'm not sure any of my current projects suit that sort of gag

door.rpg is one or two notches too serious for that and harpy game doesn't really have a filler place it'd feel appropriate
November 14, 2025 at 5:45 AM
Extremely fun to find the reason something was broken was because a constant was deciding to be nonfunctional
November 12, 2025 at 5:30 PM
what do you mean silvagunner did an entire event for indie metroidvania '2'
November 12, 2025 at 5:44 AM
Imagine if the octopath team was allowed to draw a second grass tile
November 11, 2025 at 11:48 PM
I wonder what the knock-on effects putting an instant-battle-retry into a traditional dungeon crawler would be
It'd certainly encourage riskier/less conservative play, but I dunno if it'd completely ruin the planning aspect of the genre [since seeing what's there then resetting ways an option prior]
November 11, 2025 at 4:03 PM
Is there a bigger metroidvania faux pas than the places where you use a new item only appearing after you get said item?
November 10, 2025 at 4:08 PM
That's atelier ayesha finished

I didn't get a bunch of the character endings as options [and didn't even seem to unlock a bunch of them, as they seemingly require 100 friendship], but eh, some of those feel like ng+/guide-following territory
November 7, 2025 at 5:08 AM
I imagine there's interesting mechanics to glean from some gacha rpgs, but that'd require playing gacha rpgs
November 6, 2025 at 3:32 PM
I want to put in a battle grading system a la smash bros melee or the tales of games, but I don't have a current project where that reasonably fits tonewise

Maz is too results driven for grade to get in the way and I have no idea how I'd track all the things I'd want to in the default ohr battles
November 5, 2025 at 5:55 PM
There's definitely some prior art to both, but I don't like seeing atelier ayesha's final area and thinking about yiik
November 4, 2025 at 3:07 PM
Reposted
November 4, 2025 at 8:26 AM
Thinking about the scale of 'do the enemies in this area have a shared theme' again
It's honestly weird to think about how a lot of RPGs don't make design choices that lead to them being able to, or wanting to, have areas filled with enemies that all share the same mechanical idea
November 3, 2025 at 4:28 PM
Atelier ayesha is good, but having the only other one I played be rorona feels like it didn't set me up well
That one's incredibly regimented while ayesha feels a lot more like going at your own pace, and I don't have a good feeling for what that pace should be
November 2, 2025 at 3:53 AM
It's only slightly bracing to think about how I've drawn up two completely different, reasonably-sized, sets of enemy sprites that have no real place to go

and that number could probably rise to 3-6 depending on how broad your definitions of 'reasonably-sized' and 'no real place to go' are
November 1, 2025 at 3:10 PM
old project stuff: a while back I started on a halloween/castlevania/mobile rpg-inspired thing that ultimately petered out past me releasing a demo for it

did make a lot of enemies for it though
#pixelart #gamedev
November 1, 2025 at 2:47 PM
kleine

but mummy
November 1, 2025 at 3:55 AM
two other types of desert cliffs I drew recently, since I'm compelled to put in this much variety into singular areas
October 29, 2025 at 11:17 PM
Reposted
Tokiko #touhou for patreon 🐦
October 28, 2025 at 7:06 PM
FS was a bit lacking in terms of being a proper old-school rpg

I don't think I had any random encounters early on that could just mulch you with no recourse, and that's a bit of a failing on my part
October 27, 2025 at 11:55 PM
Reposted
Ichigo over on twitter/pixiv drew Marissa, my harpy character, for me 🙏
October 27, 2025 at 2:14 PM
J(+some other letters, who knows what they are)
@sdmax300.bsky.social
October 27, 2025 at 1:46 AM
Reposted
Commission for sdmax300
October 26, 2025 at 4:53 PM
A tara

As it turns out the solution to the problem of pencil lines not photographing/scanning well is to use a pen to line things, who'd have guessed
October 24, 2025 at 2:33 PM
Reposted
#touhou
Mima!
October 17, 2025 at 2:56 AM
I'm trying to think what the 'default' game would be nowadays, in the sense that platformers were the default game of the 90s and fpses were the default in 7th gen
Is that even a coherent question at this point, or is the idea of a video game now too fragmented for that sort of monolith to exist
October 22, 2025 at 4:11 AM