feenicks.bsky.social
@feenicks.bsky.social
"This taste will fast become an addiction."
Moved some wires around and got something I might turn into a dragon quest-style monster arena somewhere

The two sides of the fight can have however many enemies I decide on, but for now have this one-on-one
November 15, 2025 at 5:44 PM
old project stuff: a while back I started on a halloween/castlevania/mobile rpg-inspired thing that ultimately petered out past me releasing a demo for it

did make a lot of enemies for it though
#pixelart #gamedev
November 1, 2025 at 2:47 PM
kleine

but mummy
November 1, 2025 at 3:55 AM
two other types of desert cliffs I drew recently, since I'm compelled to put in this much variety into singular areas
October 29, 2025 at 11:17 PM
J(+some other letters, who knows what they are)
@sdmax300.bsky.social
October 27, 2025 at 1:46 AM
A tara

As it turns out the solution to the problem of pencil lines not photographing/scanning well is to use a pen to line things, who'd have guessed
October 24, 2025 at 2:33 PM
anyway I never did put the Box here did I
October 18, 2025 at 3:08 AM
beat the new boss in the atlyss update through the power of 'realizing you can bind items to the function keys, and have been able to since it came out on steam'

still haven't beaten the hardmode crescent grove boss, but I'm not sure that's happening as a solo player honestly
October 13, 2025 at 1:13 AM
The final scenarios of the rct2 expansions, at least according to the reshuffling openrct2 does
On one hand both of these scenarios aren't exactly indicative of the problems I have with the expansion ones, but on the other hand they're both made easier if you bulldoze most of the original park so...
October 12, 2025 at 4:02 AM
nagas [for when I need them to pop up outside of battle]
October 10, 2025 at 11:39 PM
Played Dungeon Antiqua

It's a cute game, even or maybe because of its tile count that I could count on both hands
October 4, 2025 at 11:10 PM
It's the steam autumn sale!
False Skies is 50% off: store.steampowered.com/app/1830040/...
September 30, 2025 at 3:38 AM
of course, I think of a way to improve it a bit as soon as I put up the video
September 24, 2025 at 10:13 PM
'battle start' text, and also a slight workaround to the pop that was happening once the battle music starts
September 24, 2025 at 2:17 PM
Warming up [her, not me, it's 1am, I'm going to bed once this is uploaded]
@bangtakeuchi.bsky.social
September 23, 2025 at 5:19 AM
a very quick/rough swimsuit podarge
September 22, 2025 at 4:44 PM
moved around a few things and managed, even if once again some of the tools I brought weren't useful and I misplayed a few times

again, what a good final boss, even if this time it's more of the 'how do I manage to deal with *this*' style of finale
September 20, 2025 at 2:44 AM
good sidequest [that I managed to miss on my first playthrough]

also I got to shiki's final boss and it feels I'm going to need to figure out a few things before they become manageable
September 19, 2025 at 4:15 AM
last battle before the final dungeon came down to the wire, but I managed [on my second attempt]

also tried one of the endgame bosses which involves you fighting against *every single enemy type in the game*, which I feel I could manage as-is with some serious planning, but not tonight
September 17, 2025 at 2:44 AM
deep into shiki's route
this is a really funny character detail to put in with no forewarning whatsoever
September 16, 2025 at 3:15 AM
I also put in some additional ways for the party to get scrambled if you get ambushed/get unlucky in a neutral encounter start
September 13, 2025 at 3:29 AM
an ambush [if you can call turning your back on an approaching enemy an ambush]
#gamedev
September 13, 2025 at 3:11 AM
The final scenario of rct2 [minus expansions/six flags ones]: I've actually been to the park it's based off of [Lake Compounce, though the scenario's mirrored for whatever reason]
Honestly relatively doable aside from the annoying terrain and height limits, since you have so much space to work with
September 11, 2025 at 4:24 AM
she dropped it
September 10, 2025 at 3:19 AM
and that's dora's route done
what a good final boss
I brought in completely the wrong item list for the job [and probably should've moved around some gems] but I eked through
September 3, 2025 at 2:28 AM