kimja & the sanctuary 🧭
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ewigergarten.bsky.social
kimja & the sanctuary 🧭
@ewigergarten.bsky.social
she/her 🏳️‍⚧️ goblin cat mom

hai, im a single developer creating a tiny yet infinite parallel 3d world for your journaling, self-meandering & dreaming undertakings.

the process is well under way for over three years, and will see daylight soon ✨
Yes, now this can be considered a proper 𝚜𝚎𝚝𝚝𝚒𝚗𝚐𝚜.𝚌𝚏𝚐 file, ASCII dragon mom will protec you. Really worth to write a custom serializer just for that.

#gamedev
May 30, 2025 at 4:33 PM
May 10, 2025 at 5:54 AM
Oooikii, it took a while longer, but she moved in two days ago, seems rather happy. With time will definitely get more swimming space.
April 24, 2025 at 9:17 AM
'appy with my first ever hand-painted model 🎨✨ It is a portal circle base for static portals that will be present in the sanctuary

I painted it in #procreate after finding a way around paint bleeding over backfaces by splitting the mesh up

Will later share it at itch under CC0

#blender #gamedev
April 14, 2025 at 8:58 AM
Nice, definitely much more pleasant to work in blender now with my auto-exporter plugin. Super happy to finally abandon Unity's Probuilder for good.

#gamedev #unity #nightynighty
April 7, 2025 at 5:08 PM
What a street find 🧛🏻‍♀️🪦🥵
April 4, 2025 at 4:40 PM
The place is already long closed, you will never get to taste their #glitchamisu again.

#gamedev #texture #hunt #tiramisu
April 2, 2025 at 12:22 PM
Big Sister accidentally walked into a portal, usually she avoids them because she finds the feeling of being temporarily duplicated for the sake of teleportation rather odd. Especially while the code is still so bugged.

#gamedev #unityt
March 30, 2025 at 4:34 PM
It was easy to bring up this tutorial to the current URP version, as someone in the comments had a good observation that you don't need that explicit Render call and the shader can be easily made with Shadergraph.
March 25, 2025 at 3:03 PM
Working on portals for an Infinite Parallel Universe connector system, following the Dn-D* textbooks makes the task much easier, thanks Uruk!

*Dwarven n-Dimensional Conjurers Congregation

#gamedev #unity
March 25, 2025 at 3:03 PM
Electric Fur: www.instagram.com/eternit.tatt... 🦭

Got to love* how much more space is left for writing in image alt text.

* by love i think i mean being quite a bit grumpy about

#tattoo
February 12, 2025 at 6:54 PM
New 'karteczka', a note background with graphics from 𝖊𝖑𝖊𝖈𝖙𝖗𝖎𝖈.𝖋𝖚𝖗🖤⚔️💖 Really happy with its looks, especially combined with the incredible Typographer Woodcut Initials font. Also spent 23 hours on Monday since 7am to 6am next day on an unplanned hellride application for #AMaze2025

#unity #gamedev
February 12, 2025 at 6:54 PM
Hmmm, a transparent depth-map shader does not accomodate for another transparent material in front of it, because the latter does not write to the depth buffer, well it looks quite neat, so it is a feature. Solved 💯

The red log below is an actual bug though 🐛

#unity #gamedev #shader #bug
February 5, 2025 at 5:27 PM
Experimenting with new depth-map shaders for the Scroll backfaces. These are probably a bit too intense as a default one for a general user, but I'd love to bring them back in future as an option of a "drow* sight".

* en.wikipedia.org/wiki/Drow

#unity #gamedev #shader
February 3, 2025 at 12:48 PM
Bugs give way to cool sights sometimes (🐛 at question: note rendering does not reenable for notes that were too far away at the load time)
January 31, 2025 at 12:09 PM
Cannot draw so once I quickly sketched a 3d place from an old dream where lucidity was gained.
January 29, 2025 at 6:24 PM