kimja & the sanctuary 🧭
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ewigergarten.bsky.social
kimja & the sanctuary 🧭
@ewigergarten.bsky.social
she/her 🏳️‍⚧️ goblin cat mom

hai, im a single developer creating a tiny yet infinite parallel 3d world for your journaling, self-meandering & dreaming undertakings.

the process is well under way for over three years, and will see daylight soon ✨
Reposted by kimja & the sanctuary 🧭
Sound on for wintry vibes!

#gamedev #unity3d
November 21, 2025 at 7:41 PM
Yes, now this can be considered a proper 𝚜𝚎𝚝𝚝𝚒𝚗𝚐𝚜.𝚌𝚏𝚐 file, ASCII dragon mom will protec you. Really worth to write a custom serializer just for that.

#gamedev
May 30, 2025 at 4:33 PM
May 10, 2025 at 5:54 AM
Oooikii, it took a while longer, but she moved in two days ago, seems rather happy. With time will definitely get more swimming space.
April 24, 2025 at 9:17 AM
wauw ⛈️🏴‍☠️🌊
mood

batten down the hatches out there folks
April 14, 2025 at 9:54 AM
'appy with my first ever hand-painted model 🎨✨ It is a portal circle base for static portals that will be present in the sanctuary

I painted it in #procreate after finding a way around paint bleeding over backfaces by splitting the mesh up

Will later share it at itch under CC0

#blender #gamedev
April 14, 2025 at 8:58 AM
Reposted by kimja & the sanctuary 🧭
Undertide (2023)

Developed by Jacob Potterfield.
April 11, 2025 at 3:24 AM
Omg, amazing!! ✨🐟🩵 I will definitely update you when she has moved in!
As requested: trevordane.itch.io/retro-fish

This is under the CC0 so feel free to use it for anything.

And thank you @ewigergarten.bsky.social you made my day. :)

#retro #fish #gamedev #indiedev
April 8, 2025 at 8:19 AM
I love it, do you have plans to publish it somewhere for others to use? I'd definitely be happy to have her swim around in my project.
April 7, 2025 at 7:19 PM
Nice, definitely much more pleasant to work in blender now with my auto-exporter plugin. Super happy to finally abandon Unity's Probuilder for good.

#gamedev #unity #nightynighty
April 7, 2025 at 5:08 PM
Made my first Blender plugin ☺️⚔️ It is a tiny add-on for syncing meshes with a game engine by simply auto exporting a glTF to a target location on blender project save.

With time I'd like to add preprocessor things like mesh splitting/combining.

github.com/mariaheine/b...

#gamedev #blender
GitHub - mariaheine/blender-2-game-engine-4-goblins: An exporting tool for rapid prototyping in Blender for Unity.
An exporting tool for rapid prototyping in Blender for Unity. - mariaheine/blender-2-game-engine-4-goblins
github.com
April 7, 2025 at 11:23 AM
What a street find 🧛🏻‍♀️🪦🥵
April 4, 2025 at 4:40 PM
Reposted by kimja & the sanctuary 🧭
We're (slowly) cooking
April 3, 2025 at 6:28 AM
Reposted by kimja & the sanctuary 🧭
quick little thing I've been wanting to do:
holding shift while moving an object will snap it to a point in the world hit by a ray cast from the camera
April 1, 2025 at 10:57 PM
The place is already long closed, you will never get to taste their #glitchamisu again.

#gamedev #texture #hunt #tiramisu
April 2, 2025 at 12:22 PM
Reposted by kimja & the sanctuary 🧭
Important info shared to player
March 23, 2025 at 9:47 PM
Big Sister accidentally walked into a portal, usually she avoids them because she finds the feeling of being temporarily duplicated for the sake of teleportation rather odd. Especially while the code is still so bugged.

#gamedev #unityt
March 30, 2025 at 4:34 PM
𝖂𝕺𝕿𝕯: The Land of the Dead / 𝕯𝖆𝖘 𝕷𝖆𝖓𝖉 𝖉𝖊𝖗 𝕿𝖔𝖙𝖊𝖓

Nach einer Woche im Land der Toten war ich müder als je zuvor.

After a week in the land of the dead, I was more tired than ever.

#german #wotd
March 26, 2025 at 5:22 PM
Working on portals for an Infinite Parallel Universe connector system, following the Dn-D* textbooks makes the task much easier, thanks Uruk!

*Dwarven n-Dimensional Conjurers Congregation

#gamedev #unity
March 25, 2025 at 3:03 PM
WOTD: gesamt / total, entire, whole

Therefore, you shouldn't use fire magic in the entire cave.

Deshalb solltest du in der gesamten Grotte keine Feuermagie einsetzen.

#german #wotd
March 2, 2025 at 12:54 PM
𝔚𝔒𝔗𝔇: the hunt / die Jagd, en

ℌ𝔞𝔰𝔱 𝔡𝔲 𝔏𝔲𝔰𝔱, 𝔟𝔢𝔦 𝔡𝔢𝔯 𝔡𝔦𝔢𝔰𝔧ä𝔥𝔯𝔦𝔤𝔢𝔫 𝔐𝔬𝔫𝔰𝔱𝔢𝔯𝔧𝔞𝔤𝔡 𝔪𝔦𝔱𝔷𝔲𝔪𝔞𝔠𝔥𝔢𝔫?

Would you like to take part in this year's monster hunt?

#wotd #german
February 15, 2025 at 8:53 AM
New 'karteczka', a note background with graphics from 𝖊𝖑𝖊𝖈𝖙𝖗𝖎𝖈.𝖋𝖚𝖗🖤⚔️💖 Really happy with its looks, especially combined with the incredible Typographer Woodcut Initials font. Also spent 23 hours on Monday since 7am to 6am next day on an unplanned hellride application for #AMaze2025

#unity #gamedev
February 12, 2025 at 6:54 PM
Reposted by kimja & the sanctuary 🧭
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 7:13 AM
Hmmm, a transparent depth-map shader does not accomodate for another transparent material in front of it, because the latter does not write to the depth buffer, well it looks quite neat, so it is a feature. Solved 💯

The red log below is an actual bug though 🐛

#unity #gamedev #shader #bug
February 5, 2025 at 5:27 PM
WOTD: a feeling / das Gefühl

Ich habe das Gefühl, als ob wir das schon einmal gesehen hätten.

I have the feeling we've seen this before.

#german #trouble #magic #loop
February 5, 2025 at 5:06 PM