Fire
Fire
@ernest.bsky.social
You can find me involved with Godot Engine and V-Sekai
Reposted by Fire
Godot may get approximate specular light from baked directional lightmaps, which is huge

github.com/godotengine/...
August 18, 2025 at 3:52 PM
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battlefield 6 map editor is... *checks notes*... godot
July 31, 2025 at 8:58 PM
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Tired of manually matching collision to a mesh in #GodotEngine? Or constantly creating new nodes with the built-in collision generation feature? I made an addon that automatically syncs collision with meshes, with lots of neat features. Grab it here: github.com/CozyCubeGame...
#gamedev #indiedev
July 22, 2025 at 4:05 AM
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Working on a new set of modular #gameassets, the first is dungeon themed but additional themes like sewers, mines, caves, sci-fi, will all be added too!

The set will be completely free ✨
July 23, 2025 at 12:57 PM
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#GodotEngine keeps evolving! At W4 Games, we back its growth and offer pro services to bring your game to PC & consoles. Check the article at GamesIndustry to see what’s next for the engine.
Two years after the Unity controversy, how are things going with Godot?
Two years ago, Unity's missteps prompted a wave of interest in the open-source Godot engine. Here's what happened next.
www.gamesindustry.biz
July 23, 2025 at 4:03 PM
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HOW THE OBLIVION SPEECHCRAFT WHEEL WORKS AND HOW I BUILT IT IN UNITY FOR BASS REEVES CAN'T DIE -- A THREAD:
December 29, 2024 at 8:04 PM
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Never been more empathetic to a piece of plastic and a rope.
January 19, 2025 at 3:49 PM
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2468 improvements in 4.4 so far, probably the most locked in dev community I've ever seen
godotengine.github.io/godot-intera...
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 beta 1
Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.
godotengine.org
January 16, 2025 at 10:07 PM
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A little while ago I started remaking all my 3D #gameassets improving detail and quality. I've now completed 33 out of 43 packs, remaking almost 3,000 models!
January 17, 2025 at 4:29 PM
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Hurrah! A nice performance boost for the scene tree editor!

github.com/godotengine/...

Even scene trees with 15,000 nodes are snappy!
Improve Scene Tree editor performance by hpvb · Pull Request #99700 · godotengine/godot
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This allows us to make targeted updates to the Tree used to display the scene tree in the editor. Previously on almost all ch...
github.com
November 26, 2024 at 2:38 AM
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September 25, 2024 at 2:43 AM
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To celebrate reaching 100,000 followers on that other platform (👀) Kenney Game Assets All-in-1 is FREE for 24 hours instead of the usual $19.95!

kenney.itch.io/kenney-game-...
February 26, 2024 at 12:40 PM
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Valve Just released the Steam Audio SDK and Code base under the Apache 2.0 license. Very cool move Valve :D

steamcommunity.com/games/596420...
Steam :: Steam Audio :: Steam Audio Open Source Release
The Steam Audio SDK and all included plugins are now available under an Apache-2.0 license.
steamcommunity.com
February 19, 2024 at 11:50 PM
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Blackbox is out on Apple Vision Pro! Really proud of all the little details we put into this game. The sound design was incredibly fun to implement. Every puzzle is an instrument that you control with your body or not so obvious features of the AVP ◼️ youtu.be/5LShA47LhIc
Blackbox for Vision
What if a game was nothing more than a peaceful place where curiosity was rewarded?Blackbox, the evolution of the Apple Design Award winning puzzle game for ...
youtu.be
February 6, 2024 at 6:01 PM
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A day earlier than planned; Starter Kit Basic Scene for @godotengine.bsky.social is now available! A super simple scene and environment set-up ensuring my game assets look as intended.

github.com/KenneyNL/Sta...

(soon in the Godot Asset Library)
February 6, 2024 at 5:50 PM
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Hi! I'm a game developer and a 3d artist! I use Unity, Blender and Substance. I also make YouTube videos! Here are my socials, let's connect:

Youtube: http://youtube.com/passivestar
Discord: http://discord.gg/pPHQ5HQ
Github: http://github.com/passivestar
Twitter: https://twitter.com/passivestar_
July 3, 2023 at 11:19 AM
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Over the past 9 months, I created a prototype for an extensible 3d model file-format for VR avatars.

I call it STF - Scene Transfer Format

Watch the showcase video!
youtu.be/ozkmGxFG_ug

#stf #3d #socialvr #vrchat #chilloutvr #vrm #vtuber#programming #fileformat #gltf #foss #unity #unity3d
STF Showcase (file format for 3d models and VR avatars)
Over the past 9 months, I created a prototype for an extensible 3d model file-format for VR avatars.I call it STF - Scene Transfer FormatEverything is open s...
youtu.be
August 24, 2023 at 4:49 PM