Ellie
elliesprites.bsky.social
Ellie
@elliesprites.bsky.social
Pixel art and video games.

🏳️‍⚧️♾️
Alright, here's the current state of things. Still a looong way to go.
November 16, 2025 at 7:07 PM
Now with status effects, among other things.
November 8, 2025 at 3:13 PM
Hud update! I've also set up the map so it only shows rooms you've visited, which makes for better gameplay but worse screenshots, so I've turned that off here.
November 5, 2025 at 11:29 PM
There are now different room layouts and it remembers whether or not you've cleared rooms. It also generates boss rooms (which are always connected to just one room) and treasure rooms - but right now those are just empty.

It might be getting to a point where I could start making actual art soon.
November 5, 2025 at 12:32 PM
And now it's a real map! Sort of. Sadly I have to go to bed now and won't be able to touch the game again for a few days. It's been fun, though :)
November 4, 2025 at 12:54 AM
Now I can generate little dungeon maps. This was simultaneously easier and harder than I thought it would be.
November 3, 2025 at 11:27 PM
The player can now toss healing items at their critter.
November 3, 2025 at 2:27 PM
Starting off, critters now have stats and levels, and damage dealt is displayed.
November 3, 2025 at 1:23 PM
Alright, some people wanted to see the early stages, so here we go. Real-time critter combat, where you don't control your critter directly, but instead give it orders and lead it around the stage.
November 2, 2025 at 2:04 PM
alright, here's some early design stuff. none of it is final at this stage and I'm especially going back and forth on how I want to handle colors for the project as a whole.

that said, enjoy my first attempt at a critter evolution line!
November 1, 2025 at 11:53 AM
tiny mockingbird. might delete eventually.
October 3, 2025 at 9:55 PM
I put together a little prototype thing. not sure yet if it'll become anything past this point, but maybe.
September 6, 2025 at 12:34 PM
I spend so much time starting projects that require weeks before I can even show them, months if not longer to finish, with dozens or even hundreds of animation frames for every character.

So it was nice to take a break from that and finish something in a day and a half, without animating anything.
August 28, 2025 at 11:24 PM
dragon fighting game 🙂
July 14, 2025 at 9:24 PM
For #screenshotsaturday, here's another game which I've recently decided to stop working on. But it's okay, I've gotten something even cooler in the works!
June 14, 2025 at 11:36 AM
bit late for #ScreenshotSaturday but here's what I've been working on
May 4, 2025 at 1:26 PM
very nice! looking forward to the sequel
April 22, 2025 at 1:08 AM
there's a lot I would have done differently now, but I definitely learned a lot from this project
April 14, 2025 at 11:06 PM
this is pretty old, but I once made a fighting game where you could play as jesus
April 14, 2025 at 11:06 PM
anyway, here's an isometric pikachu for no reason in particular
April 13, 2025 at 1:29 PM
self-portrait
April 9, 2025 at 2:08 PM
dire wolf spotted
April 9, 2025 at 10:16 AM
I give up, here's it as a static image
April 6, 2025 at 6:42 PM
Olympia from @rivals2.com
April 6, 2025 at 6:41 PM
I'm Ellie, she/her, and I make pixel art for games! (and occasionally the games themselves)
March 31, 2025 at 9:32 PM