ElegantMechanic
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elegantmechanic.bsky.social
ElegantMechanic
@elegantmechanic.bsky.social
He/Him #GodotEngine GameDev, Boardgame Designer, & Writer.
More progress on golf-related #Godot project. This is 2D to avoid learning 3D but I'm now having to resist scope creep.

It was never supposed to be 3D, only to render one shot at a time (like the start of the video). The fact I *can* pan the camera around in real time is tempting me to do more.
September 14, 2025 at 8:15 PM
More progress of golf-based 8-bit styled #Godot project. Now rending trees (or other vertical features) along with terrain polygons plus applying appropriate textures to terrains.

It may not look like much but this has taken a lot of work and I'm stupidly pleased with myself.
September 2, 2025 at 1:05 PM
My current #Godot project has golf and I'm trying to recreate the sort of view seen in 8-bit games like Leaderboard. Here's a demo showing how data is pulled from a top-down map layout (right of screen, won't be in game) to create the false perspective rendered on the left of the screen.
August 25, 2025 at 2:12 PM
Improved version of the rifle scope scene in my Godot project. This one makes a lot more sense with the 8-bit style than the previous shader-based zoom. Background graphics from Operation Wolf C64 as a placeholder.
July 25, 2025 at 6:18 PM
Some weeks ago @pacbilly.bsky.social challenged me to prove that I would laminate my subscription to his channel.

The gears of time grind slowly, but they grind inexorably toward me making a fool of myself.
July 24, 2025 at 11:31 AM
Trying to renew interest in my Godot project by working on the shooty part. Got a shader-based rifle scope effect working which would no doubt be impossible on an actual 8-bit machine but doing my best to preserve the pixel art aesthetic. Screengrab from Operation Wolf C64 as a placeholder to test.
July 22, 2025 at 12:15 PM