EIKO
banner
eiko.digital
EIKO
@eiko.digital
27 year old fella, artist, animator, developer, musician, blah blah blah also I'm making a game called KART (visit my @ in your web browser.)
Modders can also now apply "tags" to racers. This is shown in the bottom left. Track creators can use these tags to selectively apply effects to racers. For instance, the big skeleton can only be killed if you have killed 10 skeletons.

#GameDev #IndieGame #IndieDev
November 14, 2024 at 8:27 PM
Used my recent shader work to add some skeletons from Vampire Survivors @vampiresurvivors.bsky.social for fun. If you hit them, they'll go flying and blow up. The skeletons are made by using mod tools to detect the player's presence and status. MAXIMUM FLEXIBILITY!!!

#GameDev #IndieGame #IndieDev
November 14, 2024 at 8:13 PM
Made a Unity URP shader that always orients toward the camera, and also locates the correct sprite in a sprite sheet to show. More than that, it takes into account the object's upward direction so the illusion won't break when viewed from above or below. #GameDev
#GameArt
November 14, 2024 at 8:07 PM
October 24, 2024 at 5:11 AM
Hydroplaning & underwater ambiance! Gotta add a few more effects I think, but I'm liking how it looks so far

#gamedev #indiegame #indiedev
October 22, 2024 at 7:05 PM
Been developing a track designer for my kart game! A very intuitive method I think, you create the track by using actual kart controls, then you can export model & path data to modelling software... just makin' so many tools...

#IndieDev #IndieGame #GameDev #GameDevelopment #IndieDeveloper #KART
October 21, 2024 at 5:36 PM
Heyo! First post here, I'm a indie game dev making my first game called KART. It's multiplayer, and it's got mod support for custom racers, karts, tracks, and more. Here's how it look right now:

#indiegame #indiegamedev #indiedeveloper #indiedev #gamedev #gamedevelopment
October 19, 2024 at 7:55 PM