Passionate about Game Dev! (Obviously!!!)
Fan of 3D printing!
Currently trying to create free tutorials about Ue5's Niagara! (Hopefully I'll enjoy it and continue!)
An Introduction to the concept of Niagara, it's particles and it's systems! 🤩
I hope you'll enjoy it! ✨
(I still struggle at making video on Youtube, so I'm currently only doing those in French, my primary language. At some point I might try to do it in English too!)
An Introduction to the concept of Niagara, it's particles and it's systems! 🤩
I hope you'll enjoy it! ✨
(I still struggle at making video on Youtube, so I'm currently only doing those in French, my primary language. At some point I might try to do it in English too!)
Have you tried adding a light on both of them? Not necessary, but I suspect it could improve the connection between the Vfx and the world. :)
Have you tried adding a light on both of them? Not necessary, but I suspect it could improve the connection between the Vfx and the world. :)
After many years thinking about it but facing walls, I finally managed to get started in Tutorial creation on Youtube about Realtime VFX in Unreal! ✨
If you would like to see me cover a specific topic, let me know! 😁✨
After many years thinking about it but facing walls, I finally managed to get started in Tutorial creation on Youtube about Realtime VFX in Unreal! ✨
If you would like to see me cover a specific topic, let me know! 😁✨
2 depth ramps: 1 forward and 1 backward.
The "location" of the ramp gets offsetted and both sides can be edited separatly. (Gonna need to fix that emissive issue eventually. x) )
2 depth ramps: 1 forward and 1 backward.
The "location" of the ramp gets offsetted and both sides can be edited separatly. (Gonna need to fix that emissive issue eventually. x) )