Dylan Bishop
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dylbyl.com
Dylan Bishop
@dylbyl.com
senior software engineer, hobby game dev and artist ▴ working on a Pokemon-inspired roguelike ▴ he/him

https://linktr.ee/dyl_byl
May 2025
My route maps still had a gray background and felt too similar to Slay the Spire. So I fixed them! Turned em horizontal, added some tiles from @rhosgfx.bsky.social, made the lines much funner, and added a cute little pin animation.
May 15, 2025 at 9:27 PM
September 2024
I added usable and held items. Held items work on a sort of “trigger” system. They react to various actions and conditions in battle, then have a response. Like “when you take damage, raise your defense.” I also added a way to scale enemy levels with badge count.
May 15, 2025 at 9:27 PM
Do videos count for #ScreenshotSaturday? Sure, why not- here's my new map! 🗺️📌

#GodotEngine #gamedev #indiedev
May 10, 2025 at 5:35 PM