Dylan Bishop
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dylbyl.com
Dylan Bishop
@dylbyl.com
senior software engineer, hobby game dev and artist ▴ working on a Pokemon-inspired roguelike ▴ he/him

https://linktr.ee/dyl_byl
November 13, 2025 at 5:46 PM
The Mario Galaxy sparkles now spell “He Mr Gay”
November 12, 2025 at 2:18 PM
Procreate’s QuickShape feature made this more of a speedrun than I expected
November 2, 2025 at 3:00 PM
Gonna have to kick a dude’s ass just to use the elevator, huh November?
October 26, 2025 at 8:55 PM
Patience loves running across the rooftops!
October 23, 2025 at 3:08 AM
I don’t like the way Sour is looking at these ki-

DAMMIT SOUR
October 20, 2025 at 9:48 PM
Found me a Shramp
October 19, 2025 at 5:38 PM
Since I’m starting my thread late tho: Barchetta evolved and still won’t stop falling asleep. I’m dumping coffee into him to keep him awake.
October 19, 2025 at 3:13 PM
Barchetta and I are ready for night time #PokemonLegendsZA
October 19, 2025 at 3:10 PM
My only real wish is that my friends (and hopefully a handful of strangers) play this and enjoy it. I can’t wait t- wait, what’s happening? Is that critter glitching out or something? It’s hard to tell, but it looks almost like a min-
May 15, 2025 at 9:27 PM
May 2025
My route maps still had a gray background and felt too similar to Slay the Spire. So I fixed them! Turned em horizontal, added some tiles from @rhosgfx.bsky.social, made the lines much funner, and added a cute little pin animation.
May 15, 2025 at 9:27 PM
April 2025
My UI was bringing me down, so I decided to fix that! I spent this month cleaning up my party/stat screen to be a little cleaner. Also, stat points are much more automated. No more manually assigning or grinding!
May 15, 2025 at 9:27 PM
February 2025
Still some low motivation. I added a main menu, plus some fun transition animations between scenes. I also revealed my starter critters to the public!
May 15, 2025 at 9:27 PM
December 2024
I started to feel pretty burnt out! Progress slowed. Instead of taking a proper break, I beat myself up for weeks. 1/10, would not recommend.

I did eventually make a “route” view between gyms, which felt a lot like Slay the Spire.
May 15, 2025 at 9:27 PM
September 2024
I added usable and held items. Held items work on a sort of “trigger” system. They react to various actions and conditions in battle, then have a response. Like “when you take damage, raise your defense.” I also added a way to scale enemy levels with badge count.
May 15, 2025 at 9:27 PM
August 2024
I needed a way to re-arrange parties, plus a way to move them back and forth from storage. This meant my party screen already needed reworked. I spent a lot of time going through prototypes to let you drag critters around. I also continued to tweak styles everywhere.
May 15, 2025 at 9:27 PM
July 2024
Mostly involved trainers! I setup the general concept, added full parties, a way to view them, and a way to swap critters mid-fight. Then I added EXP mechanics and a “catch” system. I also styled the combat scene.
May 15, 2025 at 9:27 PM
June 2024
Started on UI beyond just combat. I had a basic “choose your starter” screen with a scene switcher. I added a text box for battles that displayed every attack that happened, whether it was super effective, etc. I moved my battle logic to a full action queue and set up some map generation.
May 15, 2025 at 9:27 PM
May 2024
Wrote my initial design doc and started the repo! I got a VERY rough combat prototype running. This included damage calculations, a very static turn order, damage and attack types, critters, stats, and more!
May 15, 2025 at 9:27 PM
Do videos count for #ScreenshotSaturday? Sure, why not- here's my new map! 🗺️📌

#GodotEngine #gamedev #indiedev
May 10, 2025 at 5:35 PM
https://skyverse.social/
April 29, 2025 at 2:22 PM
next up on the ol' refactor chopping block #godot #gamedev #indiedev #fakemon
April 28, 2025 at 11:52 PM
I got some motivation back. The key? Ripping up entire menus that have bothered me for MONTHS #godot #gamedev #indiedev #fakemon
April 21, 2025 at 10:33 PM
I’m making my own critter-collecting roguelike! Doing art on my own so far, but open to working with others too
April 8, 2025 at 3:51 PM
Post your favorite Pokemon, wrong answers only

#gamedev #indie #godot
March 9, 2025 at 8:40 PM