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dustycupboards.bsky.social
dusty cupboards
@dustycupboards.bsky.social
he/him | internet magic the gathering fan | dog dad
☀️ edh 💧 premodern 💀 legacy 🔥 cube 🌳
they’re completely indistinguishable.
November 12, 2025 at 11:54 PM
this reads like a scumbag mad lib.
November 12, 2025 at 11:07 PM
we have the technology 🧑‍🔬
November 12, 2025 at 10:13 PM
i'm very onboard for a show about a thief with a hapless robot overseer who unwittingly helps him commit crimes.
November 12, 2025 at 5:01 PM
i'm here for the rampant growth slander. wild growth is bonkers and it's absurd to me that people sleep on ramp that can cost effectively 0 mana.
November 12, 2025 at 4:26 PM
i'm building a premodern deck around this card! love the art. love the card.
November 12, 2025 at 4:25 PM
i used to have a rule 0 rofellos deck. i never once had a table say no.

i’ve played against some very weird things. i once played against the pw deck angrath of all things. i have no idea why. it was terrible.
November 12, 2025 at 5:27 AM
looks like half an A press to me
November 11, 2025 at 8:39 PM
if you don't have a 1 mana spell to play on turn 2 then they are the same, but sometimes you do, and most of the game isn't turn 2. playing rampant growth on turns 3+ is a disaster, but you can usually spare 1 mana to sneak in a mana rock.

1 mana<<<2 mana
November 11, 2025 at 7:30 PM
it depends. the immediate efficiency of a rock can get you ahead faster and be worth the cost. being able to double spell is huge.

“if only i had another turn” is a common refrain, but players waste entire turns playing slow ramp spells when they could be curving ramp into other plays.
November 11, 2025 at 5:28 PM
i think avoiding good cards because they are susceptible to removal is just loss aversion. a talisman is more efficient than rampant growth. using a less efficient option due to the prospect of a board wipe is giving opponent's partial advantage of a board wipe without them having to run or cast it.
November 11, 2025 at 4:39 PM
i just think there is enough good ramp spells that there is no need to run bad ramp spells. the fact that rampant growth sees a 33% inclusion rate and utopia sprawl only sees 7% is wild to me. turn 1 arbor elf+turn 2 utopia sprawl has just won me games.

steve is the only rampant growth i'll play.
November 11, 2025 at 4:10 PM
mana dorks are actually busted. they pay for their own skullclamp equip cost.
November 11, 2025 at 2:52 PM
rampant growth is so bad i don't even play it in budget decks. this is my #1 hater position. the fact that it gets basics isn't the problem, it's the fact that the land enters tapped.
November 11, 2025 at 2:35 PM
they could have at least called the card "helicopter news team" or something that made the people in the helicopter more of a focus than the vehicle itself?
November 11, 2025 at 2:31 PM
what you're describing is basically devoid.
November 11, 2025 at 3:09 AM
well that depends on your starting location. was the song by a space alien? an extraterrestrial space alien?
November 10, 2025 at 11:05 PM
name:/^x/
November 10, 2025 at 10:59 PM
i would surely perish.
November 10, 2025 at 9:38 PM
"a ~0.02% total increase in card options"

i don't believe you should do a bad thing even if the bad thing is small.

they changed the mana production rules because it inadvertently enabled colorless cards. we aren't facing any sort of similar conflict right now. there is no problem to fix.
November 10, 2025 at 9:02 PM