Duckocide
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duckocide.games
Duckocide
@duckocide.games
Ramblings from the core of the #indiegamedev #solodev studio Duckocide Games. Currently working on an adventure game The Conjurer's Curse.

Meanwhile, play (Steam): http://bit.ly/finley_steam
So my vertex wave generation and pixel shader code is different, but this video really made things click for me (when it came to making the physics work) - So obvious in the end www.youtube.com/watch?v=_R2K...
How to make things float in Godot 4
YouTube video by Crigz Vs Game Dev
www.youtube.com
April 13, 2025 at 9:42 PM
In the "fragment" part of the shader, Blended normal maps (a rock material one and a bubbly/foam one), with a low roughness (0.1) setting mainly (shinny). Some trig (sine) math as well to vary the normal map lookups (uv coordinates) to make it look fluid.
April 3, 2025 at 6:04 AM
Makes such an amazing difference a wee bit of weathering! nice job.
March 30, 2025 at 5:41 PM
Yeah. It will need a bit tuning for sure although generally, when in the dungeon game, camera mostly looks down so hoping I can hide the crimes so to speak. Honestly, it's a very simple shader really and I didn't want to spend ages on it.
March 30, 2025 at 12:06 PM
The ducks will love it! 🙃
March 30, 2025 at 11:44 AM
Interested to see if my C# multi-threading code still hangs together with this upgrade. Really looking forward to using the new CSG implementation. Like Christmas 😉
March 3, 2025 at 8:50 PM
I don't know what editorial controls are in place for ads and their sources but I guess a concern will be troll ads masquerading as gamedev with poor click-thru destinations? Could you end up spending all your time doing editorial/censorship admin?
February 23, 2025 at 10:52 AM
Err? Am I in? Is there a way to search these useful packs? Either way, great curation. 😀👍
February 21, 2025 at 11:30 PM