Duckocide
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duckocide.games
Duckocide
@duckocide.games
Ramblings from the core of the #indiegamedev #solodev studio Duckocide Games. Currently working on an adventure game The Conjurer's Curse.

Meanwhile, play (Steam): http://bit.ly/finley_steam
Good to get some downtime from #gamedev or whatever occupies the day 🙄🌞🙂
April 24, 2025 at 5:42 PM
🎶What shall we do with a drunken sailor...🎶

Yay, the buoyancy physics approach works for the big stuff as well as the little stuff! It's totally unfinished but this ship is pretty big on the aft section (just not visualised).

#godot4 #madewithgodot #indiegamedev #indiedev
April 15, 2025 at 8:11 PM
Yeah boy, that's totally buoyant!

Watched a video, learnt some new tricks with synchronisation of GPU and physics on CPU, and oh boy... I've got things floating on the noisy water. So excited about getting larger sailable vessels going now. Whoop!

#godot4 #madewithgodot #indiegamedev #godotengine
April 13, 2025 at 9:26 PM
🎶Out of the sun (Under the boardwalk) we'll be havin' some fun..🎶

...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks).

#godot4 #indiegamedev #indiedev #madewithgodot
April 6, 2025 at 6:13 PM
So I wonder what the key is to a good Quay? It would be in the wood right!?🙃

#godot4 #indiegamedev #indiedev #madewithgodot
April 6, 2025 at 8:53 AM
🎶 You spin me right round baby right round... 🎶

Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh).

#godot4
April 1, 2025 at 10:04 PM
Why the water?

Well there are some vast rooms in these dungeons that will be navigable by vessels of various forms the exhibit both safety and danger (...aka "boss" type entities).

(Started making these over a year ago! 😀)

#godotengine #indiegamedev #indiedev #dungeon
March 30, 2025 at 5:32 PM
And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps.

#godotengine #indiegamedev #indiedev #dungeon
March 30, 2025 at 3:49 PM
A rare attempt by myself at a half decent dungeon water shader. Uses vertex deformation for waves (really!? 😜), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
March 30, 2025 at 11:34 AM
It's been a while since I've posted some progress on this #godotengine game. But I'm feeling pretty stoked right now with it! Procedurally generated, this underground dungeon area quite literally 'Rocks'!

#gamedev #indiegamedev #godot4 #madewithgodot
March 16, 2025 at 6:36 PM
Here we go then... (and breath...) 🙈
March 3, 2025 at 8:45 PM
Just keeping warm by the fire. Dark cave that...

#godot #madewithgodot #indiegamedev #gamedev
February 21, 2025 at 11:26 PM
...There is a magic here!?

#indiegamedev #madewithgodot #godot #gamedev

(Modelling a Barrow tomb entrance)
February 9, 2025 at 9:55 AM
Yay! Good #sunday #indiegamedev day! Here's is the tomb in the game with sound effects and monster spawn triggers. 🔊

#madewithgodot #godotengine
February 2, 2025 at 5:43 PM
We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq 😉 Oh what, didn't he see the light and got vaporized?

... Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game!

#Gamedev #indiegamdev #madewithgodot
January 28, 2025 at 9:52 PM
It's alive.. alive..!

This monster dropped in to the game relatively painlessly.

A wonderfully predictable skeleton warrior(!).

The foot soldiers of a dungeon. I want to implement some tactical traits, may be some flanking behaviours.

#indiegamedev #godotengine #gamedev #dungeon #arpg
January 17, 2025 at 10:32 PM
Just starting porting this wee fleshless warrior from my old unity project in to my bright shiny #godotengine project. Will definitely repaint sometime but right now I want a few more monster types wandering around!

#indiegamedev #gamedev
January 10, 2025 at 10:09 PM
Try not to lose your head!

So I'm parking #gamedev of this element of the game for a bit. I can feel myself starting to procrastinate with it so time for a change and come back later. #indiegamedev #godotengine #godot-4
January 1, 2025 at 4:30 PM
Still working on that giant musical Orrery puzzle. Happy with it so far. All configurable and solvable without musical knowhow - Like all adventures you just got be observant really 🙉🙈 #godotengibe #indiegamedev #indiedev #rpg
December 30, 2024 at 5:44 PM
Hmmm... So if I tune this, I wonder what happens?

#indiegamedev #godotengine #arpg #roguelike #music #puzzles #gamedev #madewithgodot #wip
December 8, 2024 at 6:20 PM
Yes, I'm going to do it. I've been mulling around few thoughts on musical puzzle locks. I reckon I can make a gameplay that does not need a knowledge of music and relies on achieving an audio or visual "harmony" to solve. Of course you might find an illustrated book to really understand how😜
December 3, 2024 at 7:50 PM
Now then... That's a bit cranky? Like all #roguelite #roguelike, you'll be forever searching for the right gear 😉 in this game!?

#indiegamedev #arpg #gamedev #adventure #videogame
November 29, 2024 at 9:36 PM
I feel cursed...!?
November 23, 2024 at 9:00 PM
Yay. Another visual "control" hooked in to the UI. Analogue Levers. I'm trying to make this #RPG an intuitive arcade experience. I've spent a lot of effort managing next best input to object controller priorities but it will (I hope) make for a great UXP! #godotengine #indiegamedev #videogames
November 18, 2024 at 10:46 PM
And a little more decoration... I do love the escapism of creating your own worlds. Going to be fun getting things triggered by those levers 🤔😃

#godotengine #indiegamedev #indiedev #gamedev #madewithgodot #videogames
November 4, 2024 at 5:31 PM