dougllab.netlify.app/marchingcubes
#webgpu #creativecoding
dougllab.netlify.app/marchingcubes
#webgpu #creativecoding
#webgpu
#webgpu
Ironically, visualising the voxels is heavier than the voxelizer itself...
*cackles manically*
#webgpu
Ironically, visualising the voxels is heavier than the voxelizer itself...
*cackles manically*
#webgpu
particle volume shadows
3d fluids (32^3) using hand tracker as cursor
120 fps on M1 pro
Learned a ton doing this project, but I'm bored of particles at this point 😅 Hopefully this will be fun and inspiring to whomever tries this out!
dougllab.netlify.app/birds
#webgpu
particle volume shadows
3d fluids (32^3) using hand tracker as cursor
120 fps on M1 pro
Learned a ton doing this project, but I'm bored of particles at this point 😅 Hopefully this will be fun and inspiring to whomever tries this out!
dougllab.netlify.app/birds
#webgpu
Maybe a habit thing, but interacting in a 3D space feels like you need to "master" the interaction which isn't too fun. More parameter tweaking! 🪛
#webgpu
Maybe a habit thing, but interacting in a 3D space feels like you need to "master" the interaction which isn't too fun. More parameter tweaking! 🪛
#webgpu
Also learned that using samplers is not allowed in compute shaders :(((((
#webgpu #creativecoding
Also learned that using samplers is not allowed in compute shaders :(((((
#webgpu #creativecoding
For the Z, I compute a 2D bounding box and use the area as the Z position (far away == sm0l hand, big hand == close)
#webgpu
For the Z, I compute a 2D bounding box and use the area as the Z position (far away == sm0l hand, big hand == close)
#webgpu
#webgl #creativecoding
#webgl #creativecoding
#webgpu
#webgpu
Believe this is how it should look like...will continue at a later point.
#webgpu
Believe this is how it should look like...will continue at a later point.
#webgpu
#webgpu
#webgpu
Well...something is happening hah A bit of unlearning to do as I have never done a fluidsim with compute shaders before...
Following along Jos Stam's paper on fluid sims
#webgpu
Well...something is happening hah A bit of unlearning to do as I have never done a fluidsim with compute shaders before...
Following along Jos Stam's paper on fluid sims
#webgpu
And yes, all buffers are destroyed and created anew when resizing.
#webgpu
And yes, all buffers are destroyed and created anew when resizing.
#webgpu