It is outdated, performs horribly and requires tedious hacks to MAYBE get what you want.
With WebGPU, you can think about and solve problems in a more reasonable fashion
It is outdated, performs horribly and requires tedious hacks to MAYBE get what you want.
With WebGPU, you can think about and solve problems in a more reasonable fashion
The hassle is generating the assets needed for IBL.
The hassle is generating the assets needed for IBL.
dougllab.netlify.app/marchingcubes
#webgpu #creativecoding
dougllab.netlify.app/marchingcubes
#webgpu #creativecoding
#webgpu
#webgpu
This is awesome, but this means i have some hefty refactoring to do on my fluids and shadow volumes…
This is awesome, but this means i have some hefty refactoring to do on my fluids and shadow volumes…
Ironically, visualising the voxels is heavier than the voxelizer itself...
*cackles manically*
#webgpu
Ironically, visualising the voxels is heavier than the voxelizer itself...
*cackles manically*
#webgpu
In the end, an experienced dev will know what to prompt compared to one with less experience.
I’m more concerned about project deadlines becoming more and more unrealistic due to the false belief that “AI can do everything”
In the end, an experienced dev will know what to prompt compared to one with less experience.
I’m more concerned about project deadlines becoming more and more unrealistic due to the false belief that “AI can do everything”
particle volume shadows
3d fluids (32^3) using hand tracker as cursor
120 fps on M1 pro
Learned a ton doing this project, but I'm bored of particles at this point 😅 Hopefully this will be fun and inspiring to whomever tries this out!
dougllab.netlify.app/birds
#webgpu
particle volume shadows
3d fluids (32^3) using hand tracker as cursor
120 fps on M1 pro
Learned a ton doing this project, but I'm bored of particles at this point 😅 Hopefully this will be fun and inspiring to whomever tries this out!
dougllab.netlify.app/birds
#webgpu
Maybe a habit thing, but interacting in a 3D space feels like you need to "master" the interaction which isn't too fun. More parameter tweaking! 🪛
#webgpu
Maybe a habit thing, but interacting in a 3D space feels like you need to "master" the interaction which isn't too fun. More parameter tweaking! 🪛
#webgpu
Also learned that using samplers is not allowed in compute shaders :(((((
#webgpu #creativecoding
Also learned that using samplers is not allowed in compute shaders :(((((
#webgpu #creativecoding
For the Z, I compute a 2D bounding box and use the area as the Z position (far away == sm0l hand, big hand == close)
#webgpu
For the Z, I compute a 2D bounding box and use the area as the Z position (far away == sm0l hand, big hand == close)
#webgpu
#webgl #creativecoding
#webgl #creativecoding