Kris DD
doubledmg.bsky.social
Kris DD
@doubledmg.bsky.social

🔨 Making a game about dwarves swinging oversized hammers
💥 Smashing things always feels good
🌐 https://doubledmg-games.com/
Here is a quick timelapse of me creating a ground/wall tile asset for my game.

Hope you like and please let me know if you have any feedback, thank you 😊
December 31, 2025 at 3:03 PM
A bit late to work on logic now and decided to continue with some of the sketches for the assets I plan to have.

Apologies for the glare, but it does look like a reeeaaally bright sun for that painting!
December 27, 2025 at 9:50 PM
Sound on! Working on adding some sound effects to give the attacks more weight, I think these are pretty good to start with. This really needs to sound like a few hundred pounds/kilograms are smashing down the ground. Let me know what you think ⚒️
December 23, 2025 at 8:58 PM
Been using this book as a reference for the past few months and I can say that it definitely changed my view to designing spaces in my game and how they should be presented.

The funny thing is that it has nothing to with games in the first place.

This is my favourite take for this week, so good.
December 21, 2025 at 2:33 PM
“Sometimes life is more than just naps munchies”
December 21, 2025 at 10:26 AM
Sketching out ideas for props in my game. Some of them will be reactive to the players actions (fall, break) and some decorative.

Brain dumping and quick sketches can really snowball into something bigger.

I think I will add them all.
December 21, 2025 at 12:06 AM
Working full-time but putting in 1% daily towards building something feels special. Small progress today - added more tiles, but it's coming along nicely. These are ground assets; platforms will follow similar style. Hope you like it - feedback welcome! :)
December 15, 2025 at 11:05 PM
Been updating my tilesets in the last few days and really happy with how it's coming along. As a newbie to pixel art, I am putting a lot of effort to get things right and it seems that it is starting to pay off, slowly but surely.

Let me know if there is anything I can do to improve this :)
December 14, 2025 at 11:09 PM
Weapon swap animations that are still a bit buggy but hey, but that's just how it is - failing upwards until it works!

The dwarf loves bonks, as seen at the end ⚒️

DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
December 8, 2025 at 9:34 PM
Finally decided to join bsky and to start yapping about my beloved game about dwarves bonking left and right.

Still WIP with some rough blockouts but I am really loving how it is coming along!
December 8, 2025 at 9:22 PM