Kris DD
doubledmg.bsky.social
Kris DD
@doubledmg.bsky.social

🔨 Making a game about dwarves swinging oversized hammers
💥 Smashing things always feels good
🚫 No links (yet), only bonks
Finally have some time to think about UX.

Funny how one day you write proc gen algos to assemble levels, next day you do pixel art and the day after you think about UX and affordances.

There is always something interesting to do, on all fronts, love the process and the variety of challenges!
December 24, 2025 at 10:03 AM
Sound on! Working on adding some sound effects to give the attacks more weight, I think these are pretty good to start with. This really needs to sound like a few hundred pounds/kilograms are smashing down the ground. Let me know what you think ⚒️
December 23, 2025 at 8:58 PM
Apparently today is the shortest day of the year. How convenient for it to be Sunday.
December 21, 2025 at 3:48 PM
Been using this book as a reference for the past few months and I can say that it definitely changed my view to designing spaces in my game and how they should be presented.

The funny thing is that it has nothing to with games in the first place.

This is my favourite take for this week, so good.
December 21, 2025 at 2:33 PM
“Sometimes life is more than just naps munchies”
December 21, 2025 at 10:26 AM
Sketching out ideas for props in my game. Some of them will be reactive to the players actions (fall, break) and some decorative.

Brain dumping and quick sketches can really snowball into something bigger.

I think I will add them all.
December 21, 2025 at 12:06 AM
Working full-time but putting in 1% daily towards building something feels special. Small progress today - added more tiles, but it's coming along nicely. These are ground assets; platforms will follow similar style. Hope you like it - feedback welcome! :)
December 15, 2025 at 11:05 PM
Setting up time constraint to program something for my game - no issues 😎

Setting up time constraint when drawing assets - the whole constraint idea is in the bin and I end up spending more time 😵‍💫

No regrets tho, love seeing a world slowly becoming reality.
December 15, 2025 at 12:05 PM
Been updating my tilesets in the last few days and really happy with how it's coming along. As a newbie to pixel art, I am putting a lot of effort to get things right and it seems that it is starting to pay off, slowly but surely.

Let me know if there is anything I can do to improve this :)
December 14, 2025 at 11:09 PM
Doing art for your game when you are not an artist is by far the most challenging thing so far.

I know what good looks like and there are a ton of references available but actually implementing it is a whole different ball game.

Today I was working on cleaning up the bricks, will show them soon 🤞
December 13, 2025 at 7:10 PM
Blah.

I realised that people say the Godot logo looks like a robot, where I have always seen it as a little creature with open mouth and two little hands.

Now I can see both and enjoy it twice as much.

Follow for more peculiar insights, or not, I can’t tell you what to do, just stay hydrated.
December 13, 2025 at 1:26 AM
Weapon swap animations that are still a bit buggy but hey, but that's just how it is - failing upwards until it works!

The dwarf loves bonks, as seen at the end ⚒️

DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
December 8, 2025 at 9:34 PM
Finally decided to join bsky and to start yapping about my beloved game about dwarves bonking left and right.

Still WIP with some rough blockouts but I am really loving how it is coming along!
December 8, 2025 at 9:22 PM