🔄 Update: added support for positional arguments
- Single header
- Zero allocations
- Git-style subcommands
- Minimal API
github.com/dontgiveahac...
🔄 Update: added support for positional arguments
- Single header
- Zero allocations
- Git-style subcommands
- Minimal API
github.com/dontgiveahac...
Inspired by org-roam and Obsidian, yet applicable to handwritten notebooks.
Just exploring new ways to organize my thoughts!
#journaling #biohacking #habits #bulletjournal #obsidian
Inspired by org-roam and Obsidian, yet applicable to handwritten notebooks.
Just exploring new ways to organize my thoughts!
#journaling #biohacking #habits #bulletjournal #obsidian
- Single header
- Zero allocations
- Git-style subcommands
- Clean, simple API
github.com/dontgiveahac...
#CProgramming
- Single header
- Zero allocations
- Git-style subcommands
- Clean, simple API
github.com/dontgiveahac...
#CProgramming
🧗♂️ The algorithm now finds the best stair connections between floors (red lines).
🎯 Spawn and End points are now instanced on the top and bottom levels.
#Godot #gamedev #procgen #indiedev
🧗♂️ The algorithm now finds the best stair connections between floors (red lines).
🎯 Spawn and End points are now instanced on the top and bottom levels.
#Godot #gamedev #procgen #indiedev
The layout is built around a central elevator, with corridors extending in random directions, so I've implemented a corridor-first, rule-driven algorithm to achieve this goal.
#Godot #gamedev #procgen
The layout is built around a central elevator, with corridors extending in random directions, so I've implemented a corridor-first, rule-driven algorithm to achieve this goal.
#Godot #gamedev #procgen
#ScreenshotSaturday #GameDev #IndieDev
#ScreenshotSaturday #GameDev #IndieDev