Game dev.
Making a WoW PVP Arena/Battleground mode like Game
some testing for my coming game (no its not a MMORPG but the PVP combat of one as a Arena type of game)
Mario is just a place holder model for now
some testing for my coming game (no its not a MMORPG but the PVP combat of one as a Arena type of game)
Mario is just a place holder model for now
also every UI element will be somewhat transparent still
(still hard to avoid some overbloat on UI in this kind of game but this should be enough)
also every UI element will be somewhat transparent still
(still hard to avoid some overbloat on UI in this kind of game but this should be enough)
me making Warcraft like movement/camera controlls for my game
i tried to make it in each of thse game engines:
godot, unreal, unity
Unity was the one that made most sense to me
so looks like my game gonna be unity
(every thing is ofc very WIP/placeholder)
#gamedev #indiedev
and then look how much else DB stuff there is in that r/place and later(i was not part of later)
just a example on how much the anime community online has forgotten Dragonball exist
and then look how much else DB stuff there is in that r/place and later(i was not part of later)
just a example on how much the anime community online has forgotten Dragonball exist
my game´s goal is to skip the grinding lvls&equipment, sub2play, just pick your class/version of class and just play in a arena like this and maybe later bigger modes
aswell as make stuff abit more simple/accessible to lower the barrier to entry
my game´s goal is to skip the grinding lvls&equipment, sub2play, just pick your class/version of class and just play in a arena like this and maybe later bigger modes
aswell as make stuff abit more simple/accessible to lower the barrier to entry