Game dev.
Making a WoW PVP Arena/Battleground mode like Game
some testing for my coming game (no its not a MMORPG but the PVP combat of one as a Arena type of game)
Mario is just a place holder model for now
some testing for my coming game (no its not a MMORPG but the PVP combat of one as a Arena type of game)
Mario is just a place holder model for now
and im like:
have WoW players not tried lately to open up a game(not WoW) and play it "for fun"? if not then why are you even playing in the first place?
wow community is cooked
good my game wont be a reward grind
and im like:
have WoW players not tried lately to open up a game(not WoW) and play it "for fun"? if not then why are you even playing in the first place?
wow community is cooked
good my game wont be a reward grind
also will make sure to have a good keybinding default setup for the game for each class
seeing ALOT of WoW players still mouse clicking theirs abilities and having default wow keybindings settings(that are bad btw)
also every UI element will be somewhat transparent still
(still hard to avoid some overbloat on UI in this kind of game but this should be enough)
also will make sure to have a good keybinding default setup for the game for each class
seeing ALOT of WoW players still mouse clicking theirs abilities and having default wow keybindings settings(that are bad btw)
this game i will try to NOT have overbloated GUI like some MMORPGs has (since it play like a MMORPG WoW/FF14 but is not one its closer to a moba)
i have seeing ALOT of people´s setup of addons in warcraft and Hardcore clips
understandable they die if they cant see whats going on
next thing im gonna make a prototype of:
Combat stuff, simple NPC enemy mobs, simple abilities
i know for this game´s very first version(a prototype) i might release as a demo in itch.io later
will have Mage, Rogue, Paladin & Priest as the classes and them i start out with
me making Warcraft like movement/camera controlls for my game
i tried to make it in each of thse game engines:
godot, unreal, unity
Unity was the one that made most sense to me
so looks like my game gonna be unity
(every thing is ofc very WIP/placeholder)
#gamedev #indiedev
www.youtube.com/watch?v=6sFA...
kinda insane how much the online anime community(specific online anime communities) forget dragonball exist
compare to the culture impact DB has had on the world and other manga authors & etc. and the sells numbers on DB media vs. other manga/anime IPs
www.youtube.com/watch?v=6sFA...
kinda insane how much the online anime community(specific online anime communities) forget dragonball exist
compare to the culture impact DB has had on the world and other manga authors & etc. and the sells numbers on DB media vs. other manga/anime IPs
and will make a free alpha version of the game: just 1v1/2v2 arena matches with 4 classes(Mage, Rogue, Priest, Paladin) with Wow´s class "specializations" x3(For mage: Arcane, Fire, Frost as a example) of them each class
what if i took MMORPG combat(WoW/FF14 like) and classes & theirs abilities design somewhat
out of the MMORPG and put it into its own Player vs. player arena game and simplify it (but not too much) and starting small with this concept and somewhat a demo of it
and will make a free alpha version of the game: just 1v1/2v2 arena matches with 4 classes(Mage, Rogue, Priest, Paladin) with Wow´s class "specializations" x3(For mage: Arcane, Fire, Frost as a example) of them each class
With the help of Rick Dio James,
Caninoux, @madoheart.bsky.social, & @seantg246.bsky.social
Six, The Protagonist of the Little Nightmares franchise escapes the Maw and leads her path forward in the World of Aether
With the help of Rick Dio James,
Caninoux, @madoheart.bsky.social, & @seantg246.bsky.social
Six, The Protagonist of the Little Nightmares franchise escapes the Maw and leads her path forward in the World of Aether
also retired from Smash bros modding(but not Rivals1/2)
Hiatus on Rivals1 modding
may return for Rivals2 moddinglater (Goku/Cell mods come first)
but Currently im gonna step into game dev. so i dont have modding limits and wanna make a small-ish game
also retired from Smash bros modding(but not Rivals1/2)
Hiatus on Rivals1 modding
may return for Rivals2 moddinglater (Goku/Cell mods come first)
but Currently im gonna step into game dev. so i dont have modding limits and wanna make a small-ish game