Diego Flôor
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diegzumillo.bsky.social
Diego Flôor
@diegzumillo.bsky.social
I'm Diego and I do a bunch of things. Physicist, shitty programmer, game dev
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This is Apple & Worm: Patching holes on spacetime. A puzzle platformer in a curved and interconnected 2D space. #gamedev #solodev
Reposted by Diego Flôor
meu irmãozinho genial @diegzumillo.bsky.social tem feito projetos semanais: www.patreon.com/posts/week-5... segue lá se tu curte games, programação e outras nerdices
Week 5: Rest Is for People With Better Coping Mechanisms | Diego makes games
Get more from Diego makes games on Patreon
www.patreon.com
November 21, 2025 at 2:31 PM
Reposted by Diego Flôor
I know most people are probably already familiar, but in case anyone isn't, I also recommend referenceangle.com
November 16, 2025 at 7:55 PM
Reposted by Diego Flôor
Reposted by Diego Flôor
Happy There Is A Circulatory System Walking Through The Kitchen Day to all who celebrate.
November 10, 2025 at 10:54 AM
Of all the weekly projects I made this is the most marketable, I think. One of the goals of these projects is to test the waters and see which one sparks more interest so I can pay bills. But I might polish this one just for myself! screw market potential, I want to make my games with it.
Week 4 project: A proof of concept for a level editor with procedural generation built in, with customizable player movement. So you can more easily design levels for many kinds of 2D games. Links in replies. Made in C with #raylib #gamedev #indiedev #leveldesign #procedural
November 9, 2025 at 6:58 PM
Week 4 project: A proof of concept for a level editor with procedural generation built in, with customizable player movement. So you can more easily design levels for many kinds of 2D games. Links in replies. Made in C with #raylib #gamedev #indiedev #leveldesign #procedural
November 8, 2025 at 7:01 PM
I enjoy reading comedy and I enjoy audiobooks. But unless it's narrated by the author themselves, I don't even bother listening to comedy books anymore. It requires so much more from the narrator than just a nice voice and good intonation.
November 8, 2025 at 1:24 AM
I'm starting week 4 tomorrow and I have no project in sight yet! I need help. What's the last thing you searched for at, say, the unity asset store, and didn't find what you needed? If you give me a suggestion I like, and I make it, you get it for free. #gamedev #indiedev #solodev #unity
November 3, 2025 at 2:07 AM
Finished week 3. Made a simple SDF editor with some fractals at our disposal. Done in C with #raylib
#gamedev #raymarching #sdf #fractals
November 2, 2025 at 5:07 AM
Week 2 of my unemployed journey: I built a small tileset toolset. Not a full blown editor, but a couple of useful tools. Done completely in python due to time constraints. Links for article and itchio on replies. #tileset #pixelart #gamedev
October 25, 2025 at 4:49 AM
Week 1: built a real-time AI smart brush for pixel art. Runs in real time, learned some pixel art patterns. The result is weird, interesting, and not quite useful. It fights with you more than watercolor. Less of a collaboration and more like arm wrestling #AI #gamedev
October 20, 2025 at 2:36 AM
Until I get a job, I will work on a different project every week, with the goal of having something as close to finished as possible. For the first week: a smart pixel art brush. The idea is to have a really small neural network that can run in real time.
October 15, 2025 at 11:17 PM
Hi network. I am unemployed again. Can I do something about that here? anything to avoid linkedin would be appreciated! I have a phd in physics, I also did AI research recently. Ma latest personal project was a c physics engine as a single header. Help me pay bills thankyou
October 8, 2025 at 9:25 PM
Reposted by Diego Flôor
I I / I / I I / I — Project Signal demo
This is a narrative experience and the first thing I've ever made for SEGA MegaDrive/Genesis. I didn't know if what I wanted to do was technically possible or within my means.

www.aeriform.io/veil available to supporters for now—
#indiedev #megadrive #retro
September 3, 2025 at 9:54 AM
A procedural 4D worm-like creature, passing through our slice of space. It's for the sci-fi flight sim project. #gamedev #raymarch #shader
September 1, 2025 at 5:11 PM
Reposted by Diego Flôor
Restoring old family photos with AI isn’t a one-click trick. It’s a creative process shaped by memory, authorship, and a lot of trial and error.
Here’s how I’m using AI (ethically) to bring the past back to life:

open.substack.com/pub/restored...
#AI #PhotoRestoration #Storytelling
Clothes are Harder than Faces: Restoring Photos with AI
Featuring my grandfather, some surprisingly good results, and one very modern sweater.
open.substack.com
April 21, 2025 at 4:32 PM
Reposted by Diego Flôor
August 21, 2025 at 12:13 PM
Reposted by Diego Flôor
Totally free

Smooth 60fps gameplay

No installation needed

Available on iPhone, Android, and PC!

➡️ beep8.org

#beep8 #IndieGames #GameDev #IndieLove #SoloDev #PixelArt #indiegame #IndieGameDev #IndieDev #RetroGaming #arcade
August 20, 2025 at 12:33 AM
"Plant a tree, have a son, write a book" should be updated for solo game devs. "Try to make game". That's it, that's the whole list. Good fucking luck!
August 7, 2025 at 8:59 PM
It's available now github.com/diegzumillo/...
July 26, 2025 at 1:18 PM
There is an annoying lack of 3d physics libraries in plain C. So I decided to make one myself in my spare time. I'll be releasing this as a single header as soon as I iron out some details. It only does spheres and boxes. #gamedev
July 23, 2025 at 4:16 AM
Reposted by Diego Flôor
Added a few different types of mines. The jumping ones are definitely the most fun.

#indiegames #indiedev #gamedev #solodev #pixelart
July 17, 2025 at 12:42 PM
I recently resumed working on my sci-fi flight simulator. This time I'm using #raylib to get a hybrid of ray marched SDF and polygonal rendering. #gamedev #flightsim
July 16, 2025 at 7:01 PM
I highly recommend Pipistrello. Recently released, but flew under the radar of a lot of people. Don't let it fly under yours too. It takes a lot to impress me, and it did. store.steampowered.com/app/2870350/...
Pipistrello and the Cursed Yoyo on Steam
Are you ready for the first Yoyovania?! In this 2D top-down adventure you'll explore a sprawling urban landscape, reinterpreting your surroundings through your mastery of yoyo tricks. Navigate the cit...
store.steampowered.com
June 11, 2025 at 4:35 PM