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Design Room
@designroom.site
A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
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Hi, we're a new video game oral history site. Some highlights so far:

Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB

Find us at designroom.site.
Reposted by Design Room
Been reading this excellent piece from @designroom.bsky.social about Mirror’s Edge. A lot jumps out at me but this really hit me like a ton of bricks.

In 2008, EA released:
Mirrors Edge
Left 4 Dead
Spore
Dead Space

Unrecognizable from today’s POV.

www.designroom.site/mirrors-edge...
Mirror's Edge: An oral history
17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.
www.designroom.site
January 16, 2026 at 4:26 PM
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Thank you, Yoko Ono, for reminding everyone that John Lennon could be a real ass sometimes <3
January 15, 2026 at 7:35 PM
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the dream team rides again - excited to have an excerpt from my book on @mattleone.bsky.social's wonderful new site, @designroom.bsky.social. Loved writing this chapter on The Beatles, and especially learning more about the GOAT Yoko Ono.
January 15, 2026 at 7:18 PM
"Directing The Beatles: Rock Band is the hardest thing I've ever done in my life."
"That looks stupid." How Harmonix made The Beatles: Rock Band
A new book excerpt reveals how Harmonix, MTV Games, and Electronic Arts teamed up with The Beatles for a rare video game collaboration.
www.designroom.site
January 15, 2026 at 6:24 PM
Hi, we're a new video game oral history site. Some highlights so far:

Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB

Find us at designroom.site.
January 14, 2026 at 9:43 PM
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Everybody should be reading @designroom.bsky.social Excellent oral history of Mirror’s Edge just posted
January 14, 2026 at 3:20 PM
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Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.
Mirror's Edge: An oral history
17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.
www.designroom.site
January 13, 2026 at 4:58 PM
Best accidental homepage story placement.
January 13, 2026 at 10:44 PM
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So many cool stories in @lewisgordon.bsky.social's oral history of Mirror's Edge, including about the now-iconic art style, along with some eye-opening ones about how marketing decisions were made at EA back then. (I feel like corporations are *somewhat* more willing to delay games these days?)
January 13, 2026 at 8:21 PM
What could have been: We talk to members of the original Mirror's Edge team about the sequel they wanted to make.
The lost Mirror's Edge sequel
Former DICE team members talk about their plans for a Mirror's Edge sequel following the game's release in 2008 -- and why those plans didn't pan out.
www.designroom.site
January 13, 2026 at 6:16 PM
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Sally Lore: one of the first video games I auditioned for was Mirror’s Edge!

I was somehow shortlisted- though I had no idea what I’d auditioned for until years later because it was anonymised.
January 13, 2026 at 5:10 PM
Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.
Mirror's Edge: An oral history
17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.
www.designroom.site
January 13, 2026 at 4:58 PM
Big new story coming next week! You'd already know what it is if you subscribed to our newsletter, though... www.designroom.site#/portal/signup
January 8, 2026 at 12:25 AM
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Read (and hear!) how “Begin Again” from Sayonara Wild Hearts came to be. www.designroom.site/how-simogo-b...
By @designroom.bsky.social
How Simogo built Sayonara Wild Hearts' best stage
We talk with four members of the team about how "Begin Again" came about, why it took them a year to finish it, and the challenges of building something new.
www.designroom.site
January 6, 2026 at 8:03 PM
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Happy new year! We've got big plans for 2026, but this seems like as good a time as any to poll the room: What games do you want to see oral histories on in 2026?
January 2, 2026 at 6:13 PM
Happy new year! We've got big plans for 2026, but this seems like as good a time as any to poll the room: What games do you want to see oral histories on in 2026?
January 2, 2026 at 6:13 PM
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The final story in our music series is live!
How Simogo built Sayonara Wild Hearts' best stage
We talk with four members of the team about how "Begin Again" came about, why it took them a year to finish it, and the challenges of building something new.
www.designroom.site
December 19, 2025 at 6:09 PM
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Our music game series is now done, so let's recap it with original art by @wendyleftmealone.bsky.social.
December 22, 2025 at 5:56 PM
Our music game series is now done, so let's recap it with original art by @wendyleftmealone.bsky.social.
December 22, 2025 at 5:56 PM
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Begin Again is my favourite from Sayonara Wild Hearts and this made me immediately redownload it and play the level.
December 19, 2025 at 11:18 PM
The final story in our music series is live!
How Simogo built Sayonara Wild Hearts' best stage
We talk with four members of the team about how "Begin Again" came about, why it took them a year to finish it, and the challenges of building something new.
www.designroom.site
December 19, 2025 at 6:09 PM
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Holiday gift idea! Get someone a one-year Design Room subscription. Just go here, tip $70, and put their name, email, and the date you want it to start in the notes. www.designroom.site#/portal/supp...
December 4, 2025 at 6:56 PM
Holiday gift idea! Get someone a one-year Design Room subscription. Just go here, tip $70, and put their name, email, and the date you want it to start in the notes. www.designroom.site#/portal/supp...
December 4, 2025 at 6:56 PM
Reposted by Design Room
New episode! How do you create an oral history feature about a game like Final Fantasy VII or Street Fighter 2? Former Polygon editor @mattleone.bsky.social joins us to discuss this, and his new site, @designroom.bsky.social.

Listen wherever you get podcasts: open.spotify.com/episode/0dAo...
The Oral Histories of Video Games (with Matt Leone)
open.spotify.com
November 14, 2025 at 12:54 PM
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Thrilled so many folks are enjoying this piece. Iwai is one of the most fascinating developers I’ve ever interviewed and I couldn’t believe all the new details (and media) he was willing to share with me. Give it a read!
November 20, 2025 at 12:05 AM