Delusional Scrapyard
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delusionalscrap.bsky.social
Delusional Scrapyard
@delusionalscrap.bsky.social
Developer of Demons Happening https://store.steampowered.com/app/1992020/Demons_Happened/ a body-swapping top down action puzzler!

Now working on a marsupial inspired 3D platformer https://delusionalscrapyard.itch.io/humpty-dumpty-resurrection-poc
With a few bug fixes and a more natural placement in the level editor, inclined walls are now fully supported :D I love that the rendering worked as-is, for once the overcomplication paid off

#indiedev #indiegame #gameengine
October 26, 2025 at 5:09 PM
I finally implemented something I always wanted to have in my engine: inclined walls! Under the hood it's still AABB collision checking, but a local coordinates translation adds a whole new dimension to my level design :D

#screenshotsaturday #indiedev #gameengine
October 25, 2025 at 2:50 PM
You spin me round round baby round round, like a prefab baby round round round round 🎶💿

Prefab support complete, it looks like a small thing but I'm sooo proud of this :D

#indiegame #indiedev
October 15, 2025 at 5:37 PM
I found the note I scribbled when the inspiration struck for the slope section of Humpty Dumpty Resurrection. Truly a masterpiece of concept art.
October 11, 2025 at 6:02 PM
BEHOLD
TOILETS

I finally decided to add prefabs to my engine :D
It took a bit more than an hour to get the core functionality done. Time to spend three days on the last 20% of the implementation (removing the jank)

#indiegame #indiedev #gameengine
October 5, 2025 at 5:32 PM
Nothing fancy, but I implemented a selection rotation in my editor :D First step towards functioning prefabs (which would allow me to place more toilets in the world, as per player feedback from the previous game)

#screenshotsaturday #indiegame #indiedev
October 4, 2025 at 4:22 PM
Oh no! She was such a nice lady, she even had cookies ready!

#screenshotsaturday #indiegame #indiedev
September 27, 2025 at 3:13 PM
Murder, she wrote

#indiegame
September 22, 2025 at 2:08 PM
Behold, persistent rooms! Rather than respawning every enemy on re-entry like in a traditional metroidvania, I decided to try the soulslike route of letting small enemies stay dead until you retry the level. Let's see if it works out fine!

#screenshotsaturday #indiegame #indiedev
August 24, 2025 at 3:42 PM
I always wanted to make a game with RPG elements, and I thought "wait, why can't it just be an extension of Demons Happened?"

So here it goes, an equipment/upgrades system :D

#screenshotsaturday #indiegame #indiedev
August 2, 2025 at 11:14 AM
I said "on collision collect ONE key".
I can't even reproduce it on command, where do the 60 garden keys come from D:

#screenshotsaturday #indiedev
July 26, 2025 at 2:13 PM
Experimenting with different styles, this wooden floor isn't bad but it definitely needs some decorations to break it up...

#indiegame #screenshotsaturday
July 19, 2025 at 9:29 PM
After seeing so many people enjoy the gameplay of Demons Happened, I felt an urge to "follow the fun" and do something more with my engine and all the content I built for it.
So here's a first look at Demons Happened: Solving the Housing Crisis!

#indiegame #indiedev #screenshotsaturday
July 19, 2025 at 9:09 PM
Seeing people play Demons Happened was such a strong motivation that I finally, FINALLY added the coffee break scene I cut 3 years ago for a lack of time. It's just as peaceful as I hoped, and a well deserved pause in the challenging 2nd world :D

#indiegame #indiedev
July 9, 2025 at 5:23 PM
I forgot how creepy the giant skull chasing you for a snack was

#indiegame
June 23, 2025 at 8:48 PM
I felt like doing something for my old engine and behold! It now supports multiple skins for the walls!

Not being tile based (questionable decision, ngl), this was a big constraint that kept the aesthetic of Demons Happened's worlds more consistent but much less varied. Time for colors!

#indiedev
June 23, 2025 at 5:07 PM
The train is shaping up
June 16, 2025 at 9:24 PM
He ain't got no gun, but that ain't gonna stop him

#screenshotsaturday #indiegame #indiedev
June 14, 2025 at 8:00 PM
I don't know how indie devs on youtube manage to do this, recording my modeling process was gruuueling D:

A video should be coming soonish!
Or laterish
June 11, 2025 at 1:00 PM
Standoff
June 11, 2025 at 11:57 AM
LOOK OUT
He comin'

#indiegame #blender #indiedev
June 8, 2025 at 3:55 PM
This is taking so long D: I need to improve my #blender workflow.

#screenshotsaturday #indiedev
June 7, 2025 at 1:11 PM
Bandit work in progress

#screenshotsaturday #indiedev #blender
May 24, 2025 at 5:00 PM
May 21, 2025 at 5:12 PM
First draft of the train car! I like the cartooniness, though the rooftop looks like a carpet... I want to keep the stripes, but I need to find a better color pattern. Suggestions?

#indiegame #indiedev #Iliketrains
May 18, 2025 at 8:58 PM