Delusional Scrapyard
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delusionalscrap.bsky.social
Delusional Scrapyard
@delusionalscrap.bsky.social
Developer of Demons Happening https://store.steampowered.com/app/1992020/Demons_Happened/ a body-swapping top down action puzzler!

Now working on a marsupial inspired 3D platformer https://delusionalscrapyard.itch.io/humpty-dumpty-resurrection-poc
Pinned
Heyoooo! After so much learning about 3D modeling I'm finally able to show off the proof of concept for Humpty Dumpty: Resurrection! Play it at delusionalscrapyard.itch.io/humpty-dumpt...

Play it, share it, leave a comment... give the egg some love!

#indiegame #indiedev #demo
Humpty Dumpty: Resurrection (poc) by DelusionalScrapyard
Mascot 3D platformer about a famous egg
delusionalscrapyard.itch.io
With a few bug fixes and a more natural placement in the level editor, inclined walls are now fully supported :D I love that the rendering worked as-is, for once the overcomplication paid off

#indiedev #indiegame #gameengine
October 26, 2025 at 5:09 PM
I finally implemented something I always wanted to have in my engine: inclined walls! Under the hood it's still AABB collision checking, but a local coordinates translation adds a whole new dimension to my level design :D

#screenshotsaturday #indiedev #gameengine
October 25, 2025 at 2:50 PM
You spin me round round baby round round, like a prefab baby round round round round 🎶💿

Prefab support complete, it looks like a small thing but I'm sooo proud of this :D

#indiegame #indiedev
October 15, 2025 at 5:37 PM
I found the note I scribbled when the inspiration struck for the slope section of Humpty Dumpty Resurrection. Truly a masterpiece of concept art.
October 11, 2025 at 6:02 PM
BEHOLD
TOILETS

I finally decided to add prefabs to my engine :D
It took a bit more than an hour to get the core functionality done. Time to spend three days on the last 20% of the implementation (removing the jank)

#indiegame #indiedev #gameengine
October 5, 2025 at 5:32 PM
Nothing fancy, but I implemented a selection rotation in my editor :D First step towards functioning prefabs (which would allow me to place more toilets in the world, as per player feedback from the previous game)

#screenshotsaturday #indiegame #indiedev
October 4, 2025 at 4:22 PM
I just implemented in 30 seconds something that I have procrastinated for 6 years 🙃
#indiedev experience yo
September 28, 2025 at 5:16 PM
Oh no! She was such a nice lady, she even had cookies ready!

#screenshotsaturday #indiegame #indiedev
September 27, 2025 at 3:13 PM
Murder, she wrote

#indiegame
September 22, 2025 at 2:08 PM
Behold, persistent rooms! Rather than respawning every enemy on re-entry like in a traditional metroidvania, I decided to try the soulslike route of letting small enemies stay dead until you retry the level. Let's see if it works out fine!

#screenshotsaturday #indiegame #indiedev
August 24, 2025 at 3:42 PM
I always wanted to make a game with RPG elements, and I thought "wait, why can't it just be an extension of Demons Happened?"

So here it goes, an equipment/upgrades system :D

#screenshotsaturday #indiegame #indiedev
August 2, 2025 at 11:14 AM
I said "on collision collect ONE key".
I can't even reproduce it on command, where do the 60 garden keys come from D:

#screenshotsaturday #indiedev
July 26, 2025 at 2:13 PM
Experimenting with different styles, this wooden floor isn't bad but it definitely needs some decorations to break it up...

#indiegame #screenshotsaturday
July 19, 2025 at 9:29 PM
After seeing so many people enjoy the gameplay of Demons Happened, I felt an urge to "follow the fun" and do something more with my engine and all the content I built for it.
So here's a first look at Demons Happened: Solving the Housing Crisis!

#indiegame #indiedev #screenshotsaturday
July 19, 2025 at 9:09 PM
Aaaand the "Less frustration, more coffee breaks" update is published! On top of the coffee break change, the initial levels of the game are now less frustrating!

You can get the now friendlier Demons Happened on Steam store.steampowered.com/app/1992020/... (on sale!)

#indiegame #indiedev
Save 75% on Demons Happened on Steam
Demons Happened is a challenging top down shooter/puzzler with an enemy possession mechanic, about a dead-inside ghost on a journey to fix his tv.
store.steampowered.com
July 9, 2025 at 6:25 PM
Seeing people play Demons Happened was such a strong motivation that I finally, FINALLY added the coffee break scene I cut 3 years ago for a lack of time. It's just as peaceful as I hoped, and a well deserved pause in the challenging 2nd world :D

#indiegame #indiedev
July 9, 2025 at 5:23 PM
I forgot how creepy the giant skull chasing you for a snack was

#indiegame
June 23, 2025 at 8:48 PM
I felt like doing something for my old engine and behold! It now supports multiple skins for the walls!

Not being tile based (questionable decision, ngl), this was a big constraint that kept the aesthetic of Demons Happened's worlds more consistent but much less varied. Time for colors!

#indiedev
June 23, 2025 at 5:07 PM
Indie devs meetups are dangerous places. I went to one and it inspired me to start a new project D:
June 18, 2025 at 7:50 AM
The train is shaping up
June 16, 2025 at 9:24 PM
He ain't got no gun, but that ain't gonna stop him

#screenshotsaturday #indiegame #indiedev
June 14, 2025 at 8:00 PM
Look Mum No Computer and ATAK are definitely the best games I tried so far from the Next Fest, super original!
June 11, 2025 at 8:48 PM
#blender people, especially those who do #lowpoly: how long does it take you to create a new character? I finally have some stats on my process and it took me about 6 hours, which feels like a lot but might not be that much in the grand scheme of things?
June 11, 2025 at 1:03 PM
I don't know how indie devs on youtube manage to do this, recording my modeling process was gruuueling D:

A video should be coming soonish!
Or laterish
June 11, 2025 at 1:00 PM
Standoff
June 11, 2025 at 11:57 AM