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ddmills.com
ddmills
@ddmills.com
Hobby gamedev. github.com/ddmills
campfire in the desert vibes
September 30, 2025 at 3:06 AM
The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails
September 18, 2025 at 4:49 AM
the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance #bevy #gamedev #roguelikedev
September 9, 2025 at 11:48 PM
i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse
September 3, 2025 at 3:19 AM
I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system #roguelikedev #bevy #gamedev
August 29, 2025 at 10:53 PM
an underground river
August 28, 2025 at 2:13 PM
Feeling better about road generation
August 26, 2025 at 4:34 AM
Reposted by ddmills
i use claude because of the fonts
August 24, 2025 at 7:03 PM
{R|Bandit}
August 22, 2025 at 2:48 AM
bevy is such a joy to work in. everything feels easy and intuitive. i really like how it’s bundled in separate packages, i can easily browse the source code, the documentation is immense, and the community is always so helpful
August 21, 2025 at 1:38 PM
Experimenting with more cool text effects for the cowboy roguelike/qudlike
August 20, 2025 at 5:05 PM
Reposted by ddmills
back into the worldgen for extra / sub terrestrial realms
August 17, 2025 at 5:15 PM
its a ship
August 17, 2025 at 4:15 PM
Reposted by ddmills
This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress.
March 13, 2025 at 11:39 AM
Some sprites inspired by Qud

#roguelikedev
March 1, 2025 at 9:34 PM
Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location.
February 26, 2025 at 2:56 PM
February 24, 2025 at 8:49 PM
Reposted by ddmills
[thinking of something one million people have thought of before] nobodys ever thought of this
February 23, 2025 at 5:49 AM
💄 I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations?
February 24, 2025 at 4:12 AM
I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x

#roguelike #gamedev
February 23, 2025 at 10:55 PM
Reposted by ddmills
Today we continue our look at the best game engines and frameworks by programming language in 2025. Today we focus on the excellent Haxe programming language. If I missed an engine or framework, let me know!

gamefromscratch.com/haxe-game-en...

#gamedev #indiedev #haxe
Haxe Game Engines in 2025 – GameFromScratch.com
Today we check out the best game development frameworks, tools and engines in 2025 using the Haxe programming language.
gamefromscratch.com
February 22, 2025 at 4:49 PM
Revisiting chunk generation in my #roguelike. The rivers and footpaths are sort of working. Rivers can still make non-sensical loops, but that can be fixed. I'd like to make some rivers wider, and give them a direction. Thank you @lorenschmidt.bsky.social for all the advice!

#gamedev #roguelike
February 21, 2025 at 4:30 AM
Reposted by ddmills
Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe?

#gamedev #indiedev
February 18, 2025 at 3:20 AM
From desert to mountain

#roguelike #gamedev
February 19, 2025 at 4:29 AM
Reposted by ddmills
We probably all need to become more blatantly anti-Silicon Valley.

Give me less innovation, and more soul. New technology doesn’t mean infinite progress especially without being grounded in what it means to be human.
February 6, 2025 at 1:31 PM