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ddmills
@ddmills.com
Hobby gamedev. github.com/ddmills
The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails
September 18, 2025 at 4:49 AM
i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse
September 3, 2025 at 3:19 AM
Experimenting with more cool text effects for the cowboy roguelike/qudlike
August 20, 2025 at 5:05 PM
Nice! if you need _even more_ performance, i recommend doing hierarchical astar - breaking the map into bigger nodes. Then you can search that graph first, and build fine-grained path after. This also solves the reachability problem!
January 31, 2025 at 5:13 PM