Dave Pickett
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davidmpickett.bsky.social
Dave Pickett
@davidmpickett.bsky.social
Words, systems, games, etc.
davepickett.co
youtube.com/brick101
Built out the first meaningful challenge room with Juan! Complete with generous respawns and ominous math graffiti. #gbstudio #gbdev #pugzpizza
October 31, 2025 at 7:47 PM
The technical solution I implmented to fix the move animation took away the smooth continuous movement.

But it actually gives Juan way more personality if he's just scootching closer to the player two steps at a time. Win-win!
#gbstudio #gbdev
October 29, 2025 at 3:44 AM
The move animation was literally just two frames on a loop, so I didn't understand how it could be messing up. #gbstudio #gbdev
October 29, 2025 at 3:40 AM
The limitations of developing for Gameboy hardware continue to lead to better design choices. For instance, I originally had Juan move at a consistent speed toward that player. But something about the code was making the move animation jittery. #gbdev #gbstudio
October 29, 2025 at 3:32 AM
Basic movement logic for Juan. If Pugzy is in his sight line he will move in her direction until the edge of a platform. He's a solid actor so he pushes Pugzy and blocks her from jumping back up. #gbstudio
October 26, 2025 at 7:08 PM
As @laurakbuzz.bsky.social has written, you can learn a lot about a game from its butts. In #kerokerocowboy by @metagamemike.bsky.social, you can "eat" enemies but can't swallow them. Accordingly, when viewed from behind, the only cheeks in sight are facial.

It's diegetic indigestion.
May 10, 2025 at 3:25 AM