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dathaniel.bsky.social
daniel.jpg
@dathaniel.bsky.social
Game Designer for #Besiege
While testing the physics of our water buoyancy system in #Besiege I built this 'nope'. Had to make sure swimming mechanics worked. #GameDev
December 3, 2024 at 12:15 AM
#Besiege has been out for a while. This means the engine is pretty outdated - like 2016 outdated. This update I finally figured out a performant way to display the stress/load of the physics on complex mechanisms.

Something that was more involved due to lacking engine features. #GameDev #IndieDev
November 29, 2024 at 1:37 AM
Here's a rudimentary breakdown of how I did the underwater explosions in #Besiege: The Splintered Sea. We reused our regular volumetric explosion and I changed the unheated pixels to clip into brighter steam. #GameDev

Thank gawd for the Slow Mo Guys for providing a good reference.
November 22, 2024 at 10:31 PM
One of the game art capsules we use on #Besiege I made by just throwing a couple posed characters into the game itself and capturing with the in-game camera.

So here's a free cam move around the scene. #GameDev
November 21, 2024 at 10:25 PM