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dathaniel.bsky.social
daniel.jpg
@dathaniel.bsky.social
Game Designer for #Besiege
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Last update of the year done, but hard at work on the 10 year anniversary update for #Besiege. #GameDev
I haven't been posting recently here, not for the lack of wanting to post. Working hard on something and when I can share I will post some cool vids and gifs.

In the meantime our friend Dagriefaa helped us push out this QoL update.
June 30, 2025 at 5:34 PM
Here's the #Besiege: The Splintered Sea trailer I made with @corfiz.com

Maybe it's just my process, but I don't think we as devs talk about how time consuming and hard well-made trailers can be to make. I worked on this trailer across an entire month, after James already had done so much. #GameDev
Besiege: The Splintered Sea (Announcement Trailer)
YouTube video by Spiderling Studios
www.youtube.com
December 4, 2024 at 11:31 PM
I don't know what is scarier, how many hours I've accumulated during #GameDev, or how actual players have matched my play time.
December 4, 2024 at 12:38 AM
While testing the physics of our water buoyancy system in #Besiege I built this 'nope'. Had to make sure swimming mechanics worked. #GameDev
December 3, 2024 at 12:15 AM
Last update of the year done, but hard at work on the 10 year anniversary update for #Besiege. #GameDev
December 2, 2024 at 2:10 PM
#Besiege has been out for a while. This means the engine is pretty outdated - like 2016 outdated. This update I finally figured out a performant way to display the stress/load of the physics on complex mechanisms.

Something that was more involved due to lacking engine features. #GameDev #IndieDev
November 29, 2024 at 1:37 AM
Here's a rudimentary breakdown of how I did the underwater explosions in #Besiege: The Splintered Sea. We reused our regular volumetric explosion and I changed the unheated pixels to clip into brighter steam. #GameDev

Thank gawd for the Slow Mo Guys for providing a good reference.
November 22, 2024 at 10:31 PM
Have to post this here, our 3D artist Alex made this awesome render for #Besiege: The Splintered Sea a couple of months ago. I just like an unorganized worktable. #GameDev
November 22, 2024 at 12:56 PM
One of the game art capsules we use on #Besiege I made by just throwing a couple posed characters into the game itself and capturing with the in-game camera.

So here's a free cam move around the scene. #GameDev
November 21, 2024 at 10:25 PM
Probably a bit late but here is my #DevDesk. #GameDev
November 21, 2024 at 12:13 PM
As somebody who grew up on physical game releases, it feels really cool seeing our own game #Besiege coming in physical copies in December, even if it's only in Japan. #GameDev
November 20, 2024 at 9:49 PM