Another dev and I started 3 years ago working on water physics and rendering. Today we cannot look at the ocean without considering how that specific look could be achieved in game code.
Let that be a cautionary tale, we are scarred.
Another dev and I started 3 years ago working on water physics and rendering. Today we cannot look at the ocean without considering how that specific look could be achieved in game code.
Let that be a cautionary tale, we are scarred.
BUT a good filter is the one I can explain to other people. If I can't explain it, it's usually half baked and I got stuck on a cool feature more than a good game.
BUT a good filter is the one I can explain to other people. If I can't explain it, it's usually half baked and I got stuck on a cool feature more than a good game.
But yes it means that your art is colour corrected and fairly accurate to the actual experience.
But yes it means that your art is colour corrected and fairly accurate to the actual experience.
- Rendering the explosion as Opaque when we look into the water (before the water rendering).
- Rendering the explosion as Transparent (After the water rendering) when the camera is in water with the explosion.
- The surface deformation is a whole nother can of worms.
- Rendering the explosion as Opaque when we look into the water (before the water rendering).
- Rendering the explosion as Transparent (After the water rendering) when the camera is in water with the explosion.
- The surface deformation is a whole nother can of worms.
#Besiege dev in center.
Left side is hobby electronics station, right side is guitar effects for recording and playing.
Of course there is a big ol stack of consoles in back.
Often when I wait for builds and such I can then quickly do a (rudimentary) waiting jam.
#Besiege dev in center.
Left side is hobby electronics station, right side is guitar effects for recording and playing.
Of course there is a big ol stack of consoles in back.
Often when I wait for builds and such I can then quickly do a (rudimentary) waiting jam.