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dathaniel.bsky.social
daniel.jpg
@dathaniel.bsky.social
Game Designer for #Besiege
Been following a while, and see that you enjoy rabbit holes.

Another dev and I started 3 years ago working on water physics and rendering. Today we cannot look at the ocean without considering how that specific look could be achieved in game code.

Let that be a cautionary tale, we are scarred.
December 7, 2024 at 2:03 AM
Classic answer is what I want to play the most.

BUT a good filter is the one I can explain to other people. If I can't explain it, it's usually half baked and I got stuck on a cool feature more than a good game.
December 5, 2024 at 12:01 AM
The biggest asset about it is how any resolution and aspect ratio is easily picked, and then if you need to restructure for aspect ratios then you have the full 3d models ofc.

But yes it means that your art is colour corrected and fairly accurate to the actual experience.
November 25, 2024 at 3:25 PM
Additional notes include:

- Rendering the explosion as Opaque when we look into the water (before the water rendering).
- Rendering the explosion as Transparent (After the water rendering) when the camera is in water with the explosion.
- The surface deformation is a whole nother can of worms.
November 22, 2024 at 10:44 PM
We very much lean into that same aesthetic, and the original #besiege trailer actually used the same music
Besiege Console: out on Xbox!
YouTube video by Spiderling Studios
youtu.be
November 22, 2024 at 12:35 AM
I used to too, but I fiddle with my knobs way too much, especially with cab sim and such. They went on the desk one day for brief convenience for how I use stuff now and they never left the desk. And just the bare minimum to create sweet sweet noise.
November 21, 2024 at 11:01 PM
Definitely. I've many times animated stuff for other projects in game engines too, because I just know that paradigm better >_>
November 21, 2024 at 10:40 PM
Uh, I can do a short run down.

#Besiege dev in center.

Left side is hobby electronics station, right side is guitar effects for recording and playing.

Of course there is a big ol stack of consoles in back.

Often when I wait for builds and such I can then quickly do a (rudimentary) waiting jam.
November 21, 2024 at 12:43 PM