DanTrz
dantorrez.bsky.social
DanTrz
@dantorrez.bsky.social
Hit me up for anything related to GODOT, C# or GameDev in general.
Looks awesome
November 8, 2025 at 4:42 PM
I'm very sorry to hear that. I hope you find a job soon. I'm not in the US, but I have notice that the Job market here in Europe is worst I have ever seen.
Tough times.
October 31, 2025 at 10:18 AM
You might have saved me hours and hours and troubleshooting.
October 18, 2025 at 11:20 PM
Phantasy Star (the 1st version)
October 2, 2025 at 6:38 AM
I'm not a VR fan. But I cannot wait to play this. Looks super well made and fun.
September 26, 2025 at 7:24 AM
Man. I was looking for something like this.. Just a simple palette creator. Seriously
September 26, 2025 at 7:22 AM
inventory and other areas I also have Model events triggering changes to the View layer.
So occasionally having Model talking to View is something I'm also doing. But always with events and typically when the Model change needs to be broadcasted to many listeners and not only in the MVC scope
September 18, 2025 at 6:44 PM
Global Data can be Godot Globals (Autoloads) and I consider them also Model.
Global Controllers can also be Godot Globals (Autoloads) and I consider then Controllers.
September 18, 2025 at 10:00 AM
I'm also experimenting with MVC in C#:
->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.

Prototype diagrams attached!
September 18, 2025 at 9:57 AM
You can also use call deferred on child / parents code that can break due to loading order. Usually it's all it takes for me
September 9, 2025 at 8:20 AM
Would love to test it mate
September 4, 2025 at 11:57 AM
Project with Demo Scene and Windows Binary (C++ version) => github.com/DanTrz/Godot...

Actual GDExtension Code so you can compile binary for any other OS => github.com/DanTrz/Plana...

Godot Asset Store (old version) new one will be updated in the coming days) => godotengine.org/asset-librar...
PlanarReflector-CPP - Godot Asset Library
godotengine.org
August 29, 2025 at 11:51 AM
To be honest, I know what you are talking about. But I think they are really nice, some of them are more like dinosaurs. However, the colours still make them feel a bit alien. Overall, they do give the sense of something "out of this world". I like them a lot.
August 22, 2025 at 10:27 PM
Thank my friend
August 19, 2025 at 6:24 PM
Even back then the art looked really nice. BTW.. How do you record your pixel art game? The quality is great
August 4, 2025 at 11:49 AM