Tough times.
Tough times.
So occasionally having Model talking to View is something I'm also doing. But always with events and typically when the Model change needs to be broadcasted to many listeners and not only in the MVC scope
So occasionally having Model talking to View is something I'm also doing. But always with events and typically when the Model change needs to be broadcasted to many listeners and not only in the MVC scope
Global Controllers can also be Godot Globals (Autoloads) and I consider then Controllers.
Global Controllers can also be Godot Globals (Autoloads) and I consider then Controllers.
->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.
Prototype diagrams attached!
->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.
Prototype diagrams attached!
Actual GDExtension Code so you can compile binary for any other OS => github.com/DanTrz/Plana...
Godot Asset Store (old version) new one will be updated in the coming days) => godotengine.org/asset-librar...
Actual GDExtension Code so you can compile binary for any other OS => github.com/DanTrz/Plana...
Godot Asset Store (old version) new one will be updated in the coming days) => godotengine.org/asset-librar...