DanTrz
dantorrez.bsky.social
DanTrz
@dantorrez.bsky.social
Hit me up for anything related to GODOT, C# or GameDev in general.
I'm also experimenting with MVC in C#:
->Model: Pure C# class or Resource for data (no Scene node).
->Controller: Root scene script - Orchestrate Model and View.
->View: Child Node and Script handling meshes, anims, UI.

Prototype diagrams attached!
September 18, 2025 at 9:57 AM
For my PlanarReflector, I've been playing with Compositors to hide underwater/intersection reflections. This was an annoying limitation of PlanarReflections. Still bugs to fix, but should be in the Asset Store shortly. Links below (if want to try it) #godot #GodotEngine #GodotTips #Gamedev #Indiedev
August 29, 2025 at 11:51 AM
Been tinkering with a 3D pixel art and a basic weather controller. 🌦️☀️❄️. Almost done with Grass, ToonShading Godrays and Clouds! Rain is next. If people like this, I'm considering a tutorial series. Heavily Inspired by @davidhol.land

#godot #GodotEngine #GodotTips #Gamedev #Indiedev
July 18, 2025 at 5:28 PM
My C++ Godot Planar Reflectior is available for general use.
It's a simple, but performant implementation with GDExtension. If you are looking for Planar Reflection but concerned about CPU performance, give it try. Won't give much support, so use as wish. #Godot #GodotTips #Gamedev #Indiedev
June 20, 2025 at 1:42 PM
For Godot C# and GDSCript developers that want to debug both with the same Game session running.

You can do that with VSCode for GDScript (regular setup using VSCode Godot-Tools) + Visual Studio for CSharp. See next comment for details
June 17, 2025 at 11:11 AM
If you use Godot with C#, you are probably tired of the boilerplate required to replicate the @onready functionality. See the links below. You can achieve something clean, reduce a lot the code you need to write and get a syntax similar to GDScript.
#godot #godotengine #godottips #indiegamedev
December 22, 2024 at 3:27 PM