Dann
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dannsb.bsky.social
Dann
@dannsb.bsky.social
Game Dev Hobbyist, currently working on my first, full-length game
All vs. one-type game modes (something like the Vs Saxton Hale mod in TF2). FPS games where a bunch of players face off against one overpowered player.
November 23, 2025 at 4:01 PM
ZPS devs after nearly 20 years for some reason:
November 2, 2025 at 3:47 PM
Certainly a product of its console generation, but I agree. Later installments like 76 looked too clean for a nuclear wasteland.
October 18, 2025 at 2:35 PM
Honestly the game demo is really fun and the dev deserves more exposure
bsky.app
October 15, 2025 at 4:02 PM
What do you think is the best method to making a lore bible? Just start jotting ideas for cool details down and organizing later or starting with a solid structure of lore topics (history, locations, society) and working from there?
October 15, 2025 at 3:11 PM
Is the running on Godot? I recall you saying that you're ditching Unity in favor of it for new projects.
October 7, 2025 at 2:45 PM
Seriously tho I have heard it's fun if just unoptimized.
September 15, 2025 at 11:08 PM
Bro fell for the Pitchford Propaganda.
September 15, 2025 at 11:07 PM
What if the zombies are pieces of furniture?
August 6, 2025 at 1:06 PM
Good god, the shovelware is evolving
July 30, 2025 at 7:03 PM
I guess you could say that the right UI in the wrong place can make all the difference in the wooooorld...
July 29, 2025 at 11:45 PM
The Second Feature is more of an improvement to a previous one. In addition to items now moving towards the player when obtained, Notes can be also be collected and read briefly before stored away.
July 29, 2025 at 1:41 PM
Antique tables want your flesh.
May 2, 2025 at 7:56 PM
I'm making a game Inspired by Resident Evil 7 and old PS1 games where you explore an old house in the woods.
March 24, 2025 at 3:23 PM
I like the Godot and have thought about switching but my biggest concern has always been if there's going to be enough community like with Unity, plus the added paranoia of having to learn something new when I've been using Unity for the past 11 years and have most of my own tools built for it.
January 28, 2025 at 3:07 PM