Dann
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dannsb.bsky.social
Dann
@dannsb.bsky.social
Game Dev Hobbyist, currently working on my first, full-length game
ZPS devs after nearly 20 years for some reason:
November 2, 2025 at 3:47 PM
Trying to make more of a social media push today so I figured I'd show off a room that I don't think I've shown yet: The Library. #gamedev
September 20, 2025 at 4:50 PM
It's a lazy Sunday, so here's a look at a new room that I'm working on. #gamedev
September 14, 2025 at 6:18 PM
While I might still have people's attention, my game will in fact have a tetris-style inventory system. #gamedev
August 2, 2025 at 1:59 PM
The Second Feature is more of an improvement to a previous one. In addition to items now moving towards the player when obtained, Notes can be also be collected and read briefly before stored away.
July 29, 2025 at 1:41 PM
Finally got around to implementing two features. The first one is a new "Dialogue Station" that functions similarly to Puzzle Stations but gives brief descriptions of Environmental details. It's not a whole lot, but I'm particularly proud of the look and feel of it. #gamedev
July 29, 2025 at 1:38 PM
Here's another vid showcasing some level detail. I also have some temp ambience audio that I intend to replace with my own once I start recording more sound. #gamedev
March 27, 2025 at 11:42 PM
I'm making a game Inspired by Resident Evil 7 and old PS1 games where you explore an old house in the woods.
March 24, 2025 at 3:23 PM
Made some photos to document the process of dressing up my level. Other than the lighting, I'm pretty satisfied with my progress so far.
#gamedev
March 23, 2025 at 2:43 PM
Well on my way to getting weapons functional, but I'll be taking a break from it next in order to flesh out the environment finally.
March 19, 2025 at 7:19 PM
It's a slow day for me today so I figured I'd share an old animation test. A while ago, I was prototyping to see if I could make a project with animation similar to MGS1 so I took the famous audio and put it to this little scene.
January 16, 2025 at 8:54 PM
Here's a rough test at a puzzle system that I've been reworking. My objective is to create as generic of a system as possible code-wise so I can create whatever puzzles I want without touching any additional scripts.
January 7, 2025 at 7:16 PM
also, here's some actual motion to give an idea. I recorded this a few months ago and have made a lot of progress with it all since so again take it as a rough concept.
December 31, 2024 at 5:33 PM
Been lurking around here for a few months and figured that I should start posting here so here's a VERY rough screenshot for my first big project
December 31, 2024 at 5:29 PM