Dann
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dannsb.bsky.social
Dann
@dannsb.bsky.social
Game Dev Hobbyist, currently working on my first, full-length game
It's a simple thing, But I'm gonna feel like a million bucks when I get to put "no generative AI was used in the development of this game" on my credits roll.
November 15, 2025 at 2:42 PM
It took a few years to get there, but society finally got around to making Bionicle into an aesthetic in games.
BAIONLENJA Gameplay Trailer - Spirit
YouTube video by BAIONLENJA GAME
youtu.be
October 15, 2025 at 3:57 PM
Trying to make more of a social media push today so I figured I'd show off a room that I don't think I've shown yet: The Library. #gamedev
September 20, 2025 at 4:50 PM
It's a lazy Sunday, so here's a look at a new room that I'm working on. #gamedev
September 14, 2025 at 6:18 PM
While I might still have people's attention, my game will in fact have a tetris-style inventory system. #gamedev
August 2, 2025 at 1:59 PM
Finally got around to implementing two features. The first one is a new "Dialogue Station" that functions similarly to Puzzle Stations but gives brief descriptions of Environmental details. It's not a whole lot, but I'm particularly proud of the look and feel of it. #gamedev
July 29, 2025 at 1:38 PM
Sorry I haven't posted anything in a while. Been busy with irl stuff alongside trying to get my ducks in a row with this project. Should have something to show in like a few more weeks perhaps, if not sooner.
July 9, 2025 at 6:38 PM
Here's another vid showcasing some level detail. I also have some temp ambience audio that I intend to replace with my own once I start recording more sound. #gamedev
March 27, 2025 at 11:42 PM
Made some photos to document the process of dressing up my level. Other than the lighting, I'm pretty satisfied with my progress so far.
#gamedev
March 23, 2025 at 2:43 PM
Well on my way to getting weapons functional, but I'll be taking a break from it next in order to flesh out the environment finally.
March 19, 2025 at 7:19 PM
It's a slow day for me today so I figured I'd share an old animation test. A while ago, I was prototyping to see if I could make a project with animation similar to MGS1 so I took the famous audio and put it to this little scene.
January 16, 2025 at 8:54 PM
Here's a rough test at a puzzle system that I've been reworking. My objective is to create as generic of a system as possible code-wise so I can create whatever puzzles I want without touching any additional scripts.
January 7, 2025 at 7:16 PM
Been lurking around here for a few months and figured that I should start posting here so here's a VERY rough screenshot for my first big project
December 31, 2024 at 5:29 PM