It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.
I made a tilemap level editor as a bonus!
It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.
I made a tilemap level editor as a bonus!
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.
It's open source and supports #MetaQuest and #AppleVisionPro
github.com/DanMillerDev...
I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.
It's open source and supports #MetaQuest and #AppleVisionPro
github.com/DanMillerDev...
A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢
#AppleVisionPro #XR #MixedReality
A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢
#AppleVisionPro #XR #MixedReality