Dan Miller
danmillerdev.bsky.social
Dan Miller
@danmillerdev.bsky.social
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s

In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
June 9, 2025 at 10:45 PM
Reposted by Dan Miller
Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday!

We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage.

Here's a short behind the scenes for how we shot it! 🎥

1/9 🧵
ICYMI, here's our segment from yesterday's Creature Feature on IGN.

TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!

In the meantime, be sure to wishlist the game on the Quest store ➡️ bit.ly/3W0huQf
Laser Dance - Official Early Access Announcement Trailer | Creature Feature Showcase 2025
YouTube video by IGN VR
www.youtube.com
May 20, 2025 at 2:24 PM
Reposted by Dan Miller
Laser Dance is coming to ✨Early Access✨ later this fall!

More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌

➡️ bit.ly/3W0huQf
May 19, 2025 at 4:07 PM
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭

H3VR finally coming out of early access?! 🥲

#CreatureFeature
May 19, 2025 at 4:41 PM
Sometimes I forget hand tracking is part of #ARKit on #visionOS and thus requires an AR Session in Unity scene to work...spent way too long debugging that one...
April 11, 2025 at 10:36 PM
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it.

It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.

I made a tilemap level editor as a bonus!
April 1, 2025 at 10:58 PM
Monday morning: Time for the quarterly slack channel purge
March 24, 2025 at 4:24 PM
Did you know Anchors on #visionOS are persistent by default starting in 2.0+?

Persistent anchors are also supported on #MetaQuest and #AndroidXR

Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
March 13, 2025 at 7:11 PM
Kick this off and going to make a coffee ☕️
March 13, 2025 at 3:54 PM
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm.

More details and registration here: unityxrdevelopernightgdc2025.splashthat.com

I'll be there along with other colleagues!
Unity XR Developer Night @ GDC 2025
Moshi Blum
unityxrdevelopernightgdc2025.splashthat.com
March 10, 2025 at 6:52 PM
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
March 7, 2025 at 5:16 PM
Reposted by Dan Miller
Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application.
Get in touch if you have an idea we could help with 👽 liquid.city
March 6, 2025 at 4:30 PM
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality!

Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro

More info on @unity.com #GDC stuff here: unity.com/events/gdc
Unity at Game Developers Conference (GDC) 2025 | Unity
Join Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more.
unity.com
March 4, 2025 at 10:04 PM
me looking at the last slice of pizza
February 27, 2025 at 8:33 PM
slack is down, a corporate snow day ☃️
February 26, 2025 at 5:13 PM
Here’s your semi-annual reminder to clean your keyboard(s)
February 26, 2025 at 12:19 AM
I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus.

More info here: www.eventbrite.com/e/bay-area-g...
Bay Area Games and XR Industry Symposium
A Game and XR Industry Symposium and Reception at Northeastern's Oakland Campus
www.eventbrite.com
February 20, 2025 at 12:46 AM
fixed a small permissions issue on quest, thanks for the catch @virtualdario.bsky.social!
Have you ever wanted to put "stuff" in Mixed Reality?

I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.

It's open source and supports #MetaQuest and #AppleVisionPro

github.com/DanMillerDev...
February 18, 2025 at 7:54 PM
Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn
February 18, 2025 at 4:50 AM
Have you ever wanted to put "stuff" in Mixed Reality?

I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.

It's open source and supports #MetaQuest and #AppleVisionPro

github.com/DanMillerDev...
February 17, 2025 at 2:30 PM
👀
February 15, 2025 at 12:34 AM
I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign
February 14, 2025 at 10:44 PM
Reposted by Dan Miller
Did not expect to be a Macklemore fan, but after Hinds' Hall, Hinds' Hall 2, and now Fucked Up - I gotta say, this man puts his reputation, money, and skills to more ethical and just use than 99% of people with any level of influence on this planet.

www.youtube.com/watch?v=sn9E...
MACKLEMORE - fucked up (official video)
YouTube video by Macklemore
www.youtube.com
February 14, 2025 at 3:35 AM
Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities.
February 13, 2025 at 6:32 AM
Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions.

The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part.

The second is something fun to learn and practice.
February 12, 2025 at 10:20 PM