We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! 🎥
1/9 🧵
TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!
In the meantime, be sure to wishlist the game on the Quest store ➡️ bit.ly/3W0huQf
We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! 🎥
1/9 🧵
More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌
➡️ bit.ly/3W0huQf
More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌
➡️ bit.ly/3W0huQf
H3VR finally coming out of early access?! 🥲
#CreatureFeature
H3VR finally coming out of early access?! 🥲
#CreatureFeature
It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.
I made a tilemap level editor as a bonus!
It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.
I made a tilemap level editor as a bonus!
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
More details and registration here: unityxrdevelopernightgdc2025.splashthat.com
I'll be there along with other colleagues!
More details and registration here: unityxrdevelopernightgdc2025.splashthat.com
I'll be there along with other colleagues!
Get in touch if you have an idea we could help with 👽 liquid.city
Get in touch if you have an idea we could help with 👽 liquid.city
Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro
More info on @unity.com #GDC stuff here: unity.com/events/gdc
Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro
More info on @unity.com #GDC stuff here: unity.com/events/gdc
More info here: www.eventbrite.com/e/bay-area-g...
More info here: www.eventbrite.com/e/bay-area-g...
I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.
It's open source and supports #MetaQuest and #AppleVisionPro
github.com/DanMillerDev...
I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.
It's open source and supports #MetaQuest and #AppleVisionPro
github.com/DanMillerDev...
I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.
It's open source and supports #MetaQuest and #AppleVisionPro
github.com/DanMillerDev...
www.youtube.com/watch?v=sn9E...
www.youtube.com/watch?v=sn9E...
The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part.
The second is something fun to learn and practice.
The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part.
The second is something fun to learn and practice.