Dan Miller
danmillerdev.bsky.social
Dan Miller
@danmillerdev.bsky.social
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s

In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
June 9, 2025 at 10:45 PM
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭

H3VR finally coming out of early access?! 🥲

#CreatureFeature
May 19, 2025 at 4:41 PM
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it.

It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side.

I made a tilemap level editor as a bonus!
April 1, 2025 at 10:58 PM
Did you know Anchors on #visionOS are persistent by default starting in 2.0+?

Persistent anchors are also supported on #MetaQuest and #AndroidXR

Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
March 13, 2025 at 7:11 PM
Kick this off and going to make a coffee ☕️
March 13, 2025 at 3:54 PM
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
March 7, 2025 at 5:16 PM
me looking at the last slice of pizza
February 27, 2025 at 8:33 PM
Here’s your semi-annual reminder to clean your keyboard(s)
February 26, 2025 at 12:19 AM
Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn
February 18, 2025 at 4:50 AM
Have you ever wanted to put "stuff" in Mixed Reality?

I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces.

It's open source and supports #MetaQuest and #AppleVisionPro

github.com/DanMillerDev...
February 17, 2025 at 2:30 PM
👀
February 15, 2025 at 12:34 AM
I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign
February 14, 2025 at 10:44 PM
Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities.
February 13, 2025 at 6:32 AM
Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions.

The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part.

The second is something fun to learn and practice.
February 12, 2025 at 10:20 PM
Yeah that does sound helpful. Rider at least calls out the boxing with a little red underline. I've also seen it highlight some things if they are an expensive call in a hot path (in Update).
February 4, 2025 at 10:02 PM
Just found out HasFlag uses boxing so it's not great performance wise!

Special thanks to @andybiar.bsky.social
February 3, 2025 at 10:17 PM
Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃

I knew something was weird when rigidbodys wouldn't fall in play mode
January 30, 2025 at 11:55 PM
This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one.

A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢

#AppleVisionPro #XR #MixedReality
January 27, 2025 at 4:35 PM
Sneak peek. Working on some documentation and samples and hoping to release it next week!
January 26, 2025 at 6:58 AM