Dan Lowe
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danlowlows.bsky.social
Dan Lowe
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
Wrapped up Assassin's Creed: Shadows over the weekend. Really enjoyed it! Has been my favorite AC in a long time (up there with AC2 and Black Flag for sure). Well done to the dev team!
June 2, 2025 at 7:57 PM
Reposted by Dan Lowe
Hoping I can crowd-source some data:

How long does it take for you to export animation from your DCC program?

Additional info that would also help:
- frame number
- character count
- joint count
- # of props, cameras, extras
- cines and/or gameplay
April 24, 2025 at 9:47 PM
Reposted by Dan Lowe
There was a lot of good game animation in 2024, and I found ALL OF IT.

#animation
youtu.be/eD_dYrVFTEY
The Best Game Animation of 2024
YouTube video by New Frame Plus
youtu.be
March 27, 2025 at 4:10 PM
100% agree with this. Games are a complex mix of interacting systems. It’s near impossible to predict how those individual systems will actually work out, until you can put them into context.
revising a confluence doc or paper map for weeks before touching the engine is not iteration. refactoring a system when you better understand its needs is not wasted work. you're measuring 10 times and cutting none. gamedev is ITERATIVE. fucking get STARTED as soon as possible and update it in-place
March 23, 2025 at 7:40 PM
Reposted by Dan Lowe
I was unfortunately impacted by the studio closure today. I appreciate any support or leads and am open to new work.
February 26, 2025 at 2:55 AM
Astartes II – Official Teaser Trailer | Warhammer+
YouTube video by Warhammer
youtu.be
January 29, 2025 at 9:08 PM
What Jason is saying here is right, but should stress that when people say making games is hard, they’re not kidding. Some of these management challenges aren’t necessarily because the managers are bad, but because finding a clear direction that works, is really, really difficult.
Why do video games cost so much to make these days? A recent NYT article pinned bloated budgets on the graphical arms race, but that's only a small part of the equation. The real problem? Rampant mismanagement.

This week's column is a spicy one: www.bloomberg.com/news/newslet...
Why So Many Video Games Cost So Much to Make
Graphical fidelity is only part of the reason that game budgets have swelled to hundreds of millions of dollars
www.bloomberg.com
January 11, 2025 at 6:53 PM
Congrats to all the nominees for the DICE Awards, particularly those in the animation category. Tons of awesome animation in games this year: www.interactive.org/awards/84Kd_...
28th Annual D.I.C.E. Awards Finalists Revealed
The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce the nominees for its 28th Annual D.I.C.E. Awards (#DICEAwards), the video game industry’s premier awards show, with winners sel...
www.interactive.org
January 10, 2025 at 7:12 PM
We occasionally had guest speakers at the uni I went to and most would come, do their talk, then leave. When Martyn Brown was done, he asked who wanted to go to the pub, then spent the next few hours chatting, telling stories and offering advice. It meant the world to all of us.
December 30, 2024 at 6:46 PM
Reposted by Dan Lowe
It occurs to me, after reading posts getting it spectacularly wrong, that there are a lot of misconceptions over how game studios organize and, in particular, who makes the actual decisions about what ends up in your game. Much of it is by folks who don't *try* to get it... but not all, surely. 1/🧵
December 22, 2024 at 3:24 AM
I see you Naughty Dog, just casually dropping a little jacket put-on in there like it's no big deal.
December 14, 2024 at 7:57 AM
Super exciting to see new stuff from CDPR and Naughty Dog! Have so much respect and admiration for those teams. Really curious to see how CDPR handles the switch to Unreal.
December 13, 2024 at 7:55 PM
December 13, 2024 at 3:15 AM
I think this totally applies to game dev roles as well. I’ve been asked sometimes by students how to get into game dev and my first question is what role do they want to do. If your answer is, “I don’t know, I just want to work in games”, then that’s the first thing you need to figure out.
November 24, 2024 at 8:55 PM
Reposted by Dan Lowe
I started playing Veilguard so I want to talk about one my favorite parts from my time working on it & something I regret not getting to see through to the end.

💃✨DANCE MAGIC✨🕺

🧵 About why it fits the fantasy genre, the franchise and specifically how it applied to the Shadow Dragons faction. 1/8
November 24, 2024 at 12:00 AM
Four games I've worked on!
November 18, 2024 at 9:58 PM
765874 - Unification (4K)
YouTube video by OTOY
www.youtube.com
November 18, 2024 at 8:56 PM
New console day! Very excited! Congrats to folks on the PS Hardware and Platform teams. 🎮
November 7, 2024 at 11:57 PM