Mila Pavlin - Accessibility Game Dev
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missfire.bsky.social
Mila Pavlin - Accessibility Game Dev
@missfire.bsky.social
Director, UX Design at Wizards of the Coast #WotCStaff. Previous:Zenimax Online Studios - Design Director UX, and accessibility for Monolith Productions on Wonder Woman - UX Lead, God of War Ragnarok. Opinions expressed are my own.
This is such a pleasure to watch. Jim Henson Company did such a great job on the puppets. Just loving this #mtgLorwyn
Welcome to Lorwyn Eclipsed, enjoy A Boggart Ballad. #MTGLorwyn

youtu.be/mCQ5EF69rSQ
January 5, 2026 at 9:45 PM
Reposted by Mila Pavlin - Accessibility Game Dev
Happy holidays everyone. Each year @doomedmaiden.bsky.social and myself work on a collaborative custom holiday card based on a game we enjoyed. (We are getting pretty good at predicting the GOTY with these.) Please enjoy "Holiday Obscure eX-MASpedition 33"! (so easy to pronounce) #goty #expedition33
December 16, 2025 at 6:47 PM
Happy holidays everyone. Each year @doomedmaiden.bsky.social and myself work on a collaborative custom holiday card based on a game we enjoyed. (We are getting pretty good at predicting the GOTY with these.) Please enjoy "Holiday Obscure eX-MASpedition 33"! (so easy to pronounce) #goty #expedition33
December 16, 2025 at 6:47 PM
Reposted by Mila Pavlin - Accessibility Game Dev
Congratulations to the teams at ID Software and Bethesda for winning the Innovation in Accessibility award at this year's @thegameawards.com!
December 12, 2025 at 2:54 PM
Ghost of Yotie was legendary. I loved everything about it. Thank you for a wonderful time Suckerpunch
November 1, 2025 at 7:36 PM
I have been playing Ghost of Yotie non stop after work. Feels so good to be back in that world, and explore the new stories. Excellent work!
October 22, 2025 at 4:07 AM
I'm really enjoying my time in Yotie. The game improves on everything that GoT did. Thank you for such a wonderful experience. Plus the lofi music mode is really fun.
October 8, 2025 at 4:12 AM
Ghost of Yotie has arrived. I am so excited to play. Let's platinum this game! #ghostofyotie
October 4, 2025 at 4:29 PM
Reposted by Mila Pavlin - Accessibility Game Dev
One of the best weekends I've ever had! @wizards_magic MagicCon ATL was such a W!

The community is one of the best! 2026 is going to be a great year for us!
@thormungandr.com @ashsaidhi.bsky.social @thepresidentnoir.com

PICS & VIDS soon!
#mtg #MagicConATL
September 30, 2025 at 5:28 PM
Sourdough practice continues. The latest loaf looks even better than the last
September 26, 2025 at 12:59 AM
I am so excited to announce that I am joining the Wizards of the Coast team as UX Design Director for Magic The Gathering (Arena)
September 15, 2025 at 6:28 PM
Attempt three. This one had less salt and a tighter structure. I still think I can do better, but it cut cleanly and has a nice bounce to the bread (good structure)
September 14, 2025 at 5:44 PM
Big news for me will be incoming on Monday. Looking forward to new beginnings.
September 11, 2025 at 11:56 PM
My sister mailed me a new hat. Do you think I could make this work as formal wear? Or is this business casual?
September 11, 2025 at 6:43 PM
Okay attempt number two turned out way better. I got the cold proofing down and the folding and shaping dialed in. This looks yum!
September 7, 2025 at 1:15 AM
When you are waiting for your next job to start after a long unemployment there is only one thing to do... Learn a new skill. Today I am learning how to make sourdough
September 5, 2025 at 3:58 PM
If you are in the accessibility space you likely know that the EAA is rolling out and will likely impact any game with communication or micro transactions. Get ahead of this and make your games more accessible today. igda-gasig.org/what-and-why...
Demystifying EAA & GPSR - IGDA Game Accessibility SIG
Guide to how the European Accessibility Act and the General Product Safety Regulations apply to videogames and the wider games industry
igda-gasig.org
August 7, 2025 at 3:07 PM
Reposted by Mila Pavlin - Accessibility Game Dev
Ready for some magic with the budz!
twitch.tv/stevesaylor/
July 21, 2025 at 2:42 PM
So glad that the Access Controller is opening up more ways to play the previous titles. The importance of developing accessibility in games is highlighted more today than ever. We should all be developing accessibility into the base games however, since accessibility by design is more approachable.
I’m a disabled player finally playing God of War III. I remastered on PS5 thanks to the Access Controller. I couldn’t play when it first came out due to lack of accessibility.
July 18, 2025 at 3:12 PM
To all my friends and former coworkers who are impacted by the massive layoffs... stay strong, stay positive, and be supportive.

You are valuable, you are talented, you are worth it.

Hold each other up, respect each other, and lend a hand whenever you can.

We are stronger TOGETHER.
July 7, 2025 at 4:36 PM
share.google/7gYvRWHGqdfb...
Not only is Sinners a good movie, it will now have a BASL version. Really like that there are more movies with Sign Language versions being released. #accessibility
Sinners will hit Max with a version translated into Black American Sign Language
When Sinners becomes available to stream on Max, it will be alongside a new version of the film interpreted in BASL.
share.google
July 1, 2025 at 2:13 PM
Expedition 33 is exceeding my expectations in every way. I am 2/3 of the way through and loving every min. It is shocking and emotional, tragic yet joyful, hopeless but hopeful, overwhelming and yet personal... This is some incredible story telling.
June 22, 2025 at 3:37 PM
Having a great evening playing some Cthulhu boardgames with friends. We might lose all of our sanity points soon but at least we will do so together
June 22, 2025 at 5:14 AM
Reposted by Mila Pavlin - Accessibility Game Dev
Ross Minor lost his eyesight at 8 years old. Today, he’s a hardcore gamer who runs YouTube and Twitch channels and consults for big studios.

@rossminor.bsky.social's ultimate goal? To make it so blind people can play any game.
www.wired.com/story/ross-m...
June 11, 2025 at 4:26 PM