www.dangallettiaudio.com
I create crunchy audio for video games!
I experiment with synthesizers and organic layers to bring worlds that never were into your ears.
I get lost in horror and sci-fi.
Analog Echo Processor
Nightmare scenario for guitar players:
You get a little too excited doing weird sounds with your delay pedal when a wrong note starts repeating over and over. You look down and notice all the knobs are moving frantically on their own!
#sounddesign #gameaudio #gamedev
Analog Echo Processor
Nightmare scenario for guitar players:
You get a little too excited doing weird sounds with your delay pedal when a wrong note starts repeating over and over. You look down and notice all the knobs are moving frantically on their own!
#sounddesign #gameaudio #gamedev
If I'm washing out an instrument with reverb, I often double it on a second fully dry channel to retain some clarity. I've also found that changing the sound of the dry duplicate (subtly or drastically) is a fun way to add more texture and ear candy!
#sounddesign #gameaudio #gamedev
If I'm washing out an instrument with reverb, I often double it on a second fully dry channel to retain some clarity. I've also found that changing the sound of the dry duplicate (subtly or drastically) is a fun way to add more texture and ear candy!
#sounddesign #gameaudio #gamedev
Analog Phase Shifter
-venture deeper
-comms down
-retrace steps
-environment mismatch
-map data unavailable
-flares depleted
-print status
-suit damage 72%
-oxygen 33%
-low energy mode
-emergency protocol
-nearby movement
-venture deeper
-
#sounddesign #gameaudio #gamedev
Analog Phase Shifter
-venture deeper
-comms down
-retrace steps
-environment mismatch
-map data unavailable
-flares depleted
-print status
-suit damage 72%
-oxygen 33%
-low energy mode
-emergency protocol
-nearby movement
-venture deeper
-
#sounddesign #gameaudio #gamedev
Monophonic Voice Manipulation
We’ve got two instances of the effect this time!
I used them (plus other effects) to color a whale sound with a sci-fi touch. This could be used as a creature layer or maybe even as an engine layer due to its cadence?
#sounddesign #gameaudio #gamedev
Monophonic Voice Manipulation
We’ve got two instances of the effect this time!
I used them (plus other effects) to color a whale sound with a sci-fi touch. This could be used as a creature layer or maybe even as an engine layer due to its cadence?
#sounddesign #gameaudio #gamedev
Creative Resonant Filtering
Automated filters can add plenty of motion to a sound!
You pick up a malfunctioning radio and tune into a magical melody from another dimension. Might be a good spot to set up some RTPCs if player interaction is expected.. 😉
#sounddesign #gameaudio #gamedev
Creative Resonant Filtering
Automated filters can add plenty of motion to a sound!
You pick up a malfunctioning radio and tune into a magical melody from another dimension. Might be a good spot to set up some RTPCs if player interaction is expected.. 😉
#sounddesign #gameaudio #gamedev
Electromechanical Reverb
When using reverb to simulate real spaces, it's often better to run it in an auxiliary track and only feed it a small amount of the signal to preserve clarity. However, a 100% wet mix is great to create atmospheric ambiences!
#sounddesign #gameaudio #gamedev
Electromechanical Reverb
When using reverb to simulate real spaces, it's often better to run it in an auxiliary track and only feed it a small amount of the signal to preserve clarity. However, a 100% wet mix is great to create atmospheric ambiences!
#sounddesign #gameaudio #gamedev
Granular Echo Synthesizer
Ever since I got my first guitar pedal (DD-7) I've liked to use delays not just as effects, but as instruments. The dry signal is basically a sound generator which you can transform drastically using the knobs and parameters.
#sounddesign #gameaudio #gamedev
Granular Echo Synthesizer
Ever since I got my first guitar pedal (DD-7) I've liked to use delays not just as effects, but as instruments. The dry signal is basically a sound generator which you can transform drastically using the knobs and parameters.
#sounddesign #gameaudio #gamedev
Here's the last two sounds put together to complete the action when a hit connects. This would happen naturally in engine if the sounds were attached to different emitters:
Player attacks > Whoosh is played
Fence is hit > Impact is played
#gameaudio #sounddesign
Here's the last two sounds put together to complete the action when a hit connects. This would happen naturally in engine if the sounds were attached to different emitters:
Player attacks > Whoosh is played
Fence is hit > Impact is played
#gameaudio #sounddesign
Good thing you have a rake in your hands...
#sounddesign #gameaudio
Good thing you have a rake in your hands...
#sounddesign #gameaudio
After all, so many games are action based!
#gameaudio #sounddesign #gamedev
After all, so many games are action based!
#gameaudio #sounddesign #gamedev
Here's some sounds of leaves being raked to help you daydream of an easier task. 🍂
#gameaudio #sounddesign #gamedev
Here's some sounds of leaves being raked to help you daydream of an easier task. 🍂
#gameaudio #sounddesign #gamedev
Naturally, this silly image came into mind and became the cherry on top when I was asked to design a bite/chew/gulp sequence 🐐
#gameaudio #sounddesign #ahhhhh
Naturally, this silly image came into mind and became the cherry on top when I was asked to design a bite/chew/gulp sequence 🐐
#gameaudio #sounddesign #ahhhhh