Daniel Galletti
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dangallettiaudio.bsky.social
Daniel Galletti
@dangallettiaudio.bsky.social
Sound Designer |Music Composer|Audio Explorer
www.dangallettiaudio.com

I create crunchy audio for video games!
I experiment with synthesizers and organic layers to bring worlds that never were into your ears.
I get lost in horror and sci-fi.
November 4, 2025 at 11:32 AM
My sleep deprived brain worked for a second and I realized I could just screen capture the two pics side by side instead of converting them individually.
September 4, 2025 at 6:45 PM
August 27, 2025 at 6:11 PM
Good to know those hunter instincts are on point (even if the actual hunting skills leave a lot to be desired).
January 21, 2025 at 6:53 PM
Had to pick apart my old DR-05 to see if there was any chance of getting it working again but the operation was unsuccessful.

Not complaining as it served me well for about 10 years.

Now I’m wondering if I should just get another one to retain the form factor or upgrade to a fancier model? 🤔
January 13, 2025 at 6:10 PM
I guess I tremoloed too hard.

Now it won't even let me open the project. 🙃
January 9, 2025 at 6:59 PM
I joined at around the last 15% towards completion and my work was mostly organizing the pieces by shape/color in the box. This was difficult at times.
December 31, 2024 at 10:19 PM
2000 pieces which kept my partner distracted for about 5 days.

I want to say I put around 50 myself which exceeded my expectations.
December 31, 2024 at 10:14 PM
ECHOBOY
Analog Echo Processor

Nightmare scenario for guitar players:

You get a little too excited doing weird sounds with your delay pedal when a wrong note starts repeating over and over. You look down and notice all the knobs are moving frantically on their own!

#sounddesign #gameaudio #gamedev
December 18, 2024 at 7:51 PM
Automation Maps

Recording automation for different parameters might not always sound good or be necessary, but rest assured you will always end up with some interesting results! (visually, at least.)
December 18, 2024 at 7:04 PM
SUPERPLATE

If I'm washing out an instrument with reverb, I often double it on a second fully dry channel to retain some clarity. I've also found that changing the sound of the dry duplicate (subtly or drastically) is a fun way to add more texture and ear candy!

#sounddesign #gameaudio #gamedev
December 17, 2024 at 9:08 PM
PHASEMISTRESS
Analog Phase Shifter

-venture deeper

-comms down

-retrace steps

-environment mismatch

-map data unavailable

-flares depleted

-print status

-suit damage 72%

-oxygen 33%

-low energy mode

-emergency protocol

-nearby movement

-venture deeper

-
#sounddesign #gameaudio #gamedev
December 16, 2024 at 9:07 PM
LITTLE ALTERBOY
Monophonic Voice Manipulation

We’ve got two instances of the effect this time!

I used them (plus other effects) to color a whale sound with a sci-fi touch. This could be used as a creature layer or maybe even as an engine layer due to its cadence?

#sounddesign #gameaudio #gamedev
December 13, 2024 at 9:10 PM
FILTERFREAK
Creative Resonant Filtering

Automated filters can add plenty of motion to a sound!

You pick up a malfunctioning radio and tune into a magical melody from another dimension. Might be a good spot to set up some RTPCs if player interaction is expected.. 😉

#sounddesign #gameaudio #gamedev
December 12, 2024 at 9:32 PM
LITTLE PLATE
Electromechanical Reverb

When using reverb to simulate real spaces, it's often better to run it in an auxiliary track and only feed it a small amount of the signal to preserve clarity. However, a 100% wet mix is great to create atmospheric ambiences!

#sounddesign #gameaudio #gamedev
December 11, 2024 at 6:29 PM
CRYSTALLIZER
Granular Echo Synthesizer

Ever since I got my first guitar pedal (DD-7) I've liked to use delays not just as effects, but as instruments. The dry signal is basically a sound generator which you can transform drastically using the knobs and parameters.

#sounddesign #gameaudio #gamedev
December 10, 2024 at 4:40 PM
I recently got Soundtoys 5 by @soundtoys.bsky.social and have been playing around with them. Over the next couple of weeks, I'll be sharing some demo videos!

My aim is to show you how much a single effect can alter a sound.

And if you’re an audio person, well… you probably use these every day! 😆
December 9, 2024 at 6:38 PM
A wild studio companion has appeared! 😠
December 6, 2024 at 4:17 PM
💨 Rake Whoosh + Fence Impact 👊

Here's the last two sounds put together to complete the action when a hit connects. This would happen naturally in engine if the sounds were attached to different emitters:

Player attacks > Whoosh is played
Fence is hit > Impact is played

#gameaudio #sounddesign
December 5, 2024 at 8:33 PM
As you keep raking the leaves, wild enemies appear!

Good thing you have a rake in your hands...

#sounddesign #gameaudio
December 4, 2024 at 7:15 PM
I wonder if impact sounds are the most common sound category across all game dev? 🤔

After all, so many games are action based!

#gameaudio #sounddesign #gamedev
December 3, 2024 at 8:21 PM
For those of you that are already having to shovel snow out of your driveway every morning before heading to work, you have my sympathy!

Here's some sounds of leaves being raked to help you daydream of an easier task. 🍂

#gameaudio #sounddesign #gamedev
December 2, 2024 at 8:28 PM
Getting back into solo board games to wind down a bit on Sunday evenings.

My first play of Cartographers was fun, relaxing and… brutal.

According to the french scoring rules, at 63 points I’m a 'Gribouilleur Attardé' which in the english version is a 'Dimwitted Doodler' 😆
December 1, 2024 at 10:09 PM
I have a family member that always does an 'Ahhhhh' exhale after taking the first sip of his whisky.

Naturally, this silly image came into mind and became the cherry on top when I was asked to design a bite/chew/gulp sequence 🐐

#gameaudio #sounddesign #ahhhhh
November 30, 2024 at 5:03 PM
Here’s some short and crunchy goat bite sounds!

#gameaudio #sounddesign #gamejam
November 29, 2024 at 4:51 PM