@cyanitro on most websites ✨
Render
Final Edit
Render
Final Edit
open3dlab.com/project/0eaf...
open3dlab.com/project/0eaf...
I’m sure there’s something I overlooked so let me know if you encounter any issues!
Anyway I’m going to take a break now - I mean give time for feedback to roll in :)
I’m sure there’s something I overlooked so let me know if you encounter any issues!
Anyway I’m going to take a break now - I mean give time for feedback to roll in :)
By default long cloth pieces follow the legs for quick (lazy) standing poses. If you want to pose the cloth by hand though you can dynamically switch to pose mode with a slider. Or blend between the two modes.
Also made a video guide with more details on that.
By default long cloth pieces follow the legs for quick (lazy) standing poses. If you want to pose the cloth by hand though you can dynamically switch to pose mode with a slider. Or blend between the two modes.
Also made a video guide with more details on that.
Easily customize and switch between outfits and matching hair styles thanks to MustardUI support. Also comes with a variety of extra accessories.
Easily customize and switch between outfits and matching hair styles thanks to MustardUI support. Also comes with a variety of extra accessories.
New custom skin shader created from scratch with dozens of options including sweat, dirt, makeup, wetness and blush effects. Optimized using EEVEE Next 4.2 but also works with Legacy 4.1 and Cycles.
New custom skin shader created from scratch with dozens of options including sweat, dirt, makeup, wetness and blush effects. Optimized using EEVEE Next 4.2 but also works with Legacy 4.1 and Cycles.
Game skin textures were baked onto the model, then upscaled to 4k with Gigapixel. Layered, blended and manually tweaked in Substance Painter.
Game skin textures were baked onto the model, then upscaled to 4k with Gigapixel. Layered, blended and manually tweaked in Substance Painter.