Cyan ― 3D Artist
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cyanitro.bsky.social
Cyan ― 3D Artist
@cyanitro.bsky.social
Cyan ― JRPG lover ― 3D Artist 💙
@cyanitro on most websites ✨
Voyage beneath the Northern Moon #FF16
March 8, 2025 at 3:48 PM
Jill ❄️ #FF16
January 6, 2025 at 12:29 PM
Viewport
Render
Final Edit
January 5, 2025 at 3:25 PM
Valisthea Winter Vacation ❄️ #FF16
January 5, 2025 at 12:58 PM
I got an error trying to export his game rig and I wanted to learn ARP anyway so I killed two birds with one stone on this one. First time I’ve rigged a character all by myself so some things could be better but it turned out alright I think 🙃

open3dlab.com/project/0eaf...
December 31, 2024 at 9:49 PM
One last 2024 release! #FF16

My Torgal model is now available on Open3DLab. New ARP rig fully rigged by myself.
December 31, 2024 at 9:49 PM
Every game I managed to beat in 2024.

Currently playing Metaphor and Balatro.
December 29, 2024 at 2:55 AM
woof
#FF16
December 24, 2024 at 5:32 AM
Festive Torgal 🎄 #FF16
December 23, 2024 at 7:29 AM
December 11, 2024 at 7:21 PM
December 10, 2024 at 10:17 PM
Jill and Benedikta
side by side
#FF16 #FFXVI
December 8, 2024 at 2:11 AM
You can find the model on Smutbase for free. Just search for Jill Warrick.

I’m sure there’s something I overlooked so let me know if you encounter any issues!

Anyway I’m going to take a break now - I mean give time for feedback to roll in :)
December 5, 2024 at 7:04 PM
[Cloth Modes]
By default long cloth pieces follow the legs for quick (lazy) standing poses. If you want to pose the cloth by hand though you can dynamically switch to pose mode with a slider. Or blend between the two modes.
Also made a video guide with more details on that.
December 5, 2024 at 7:04 PM
[Outfits]
Easily customize and switch between outfits and matching hair styles thanks to MustardUI support. Also comes with a variety of extra accessories.
December 5, 2024 at 7:04 PM
[Shader Options]
New custom skin shader created from scratch with dozens of options including sweat, dirt, makeup, wetness and blush effects. Optimized using EEVEE Next 4.2 but also works with Legacy 4.1 and Cycles.
December 5, 2024 at 7:04 PM
[Enhanced Textures]
Game skin textures were baked onto the model, then upscaled to 4k with Gigapixel. Layered, blended and manually tweaked in Substance Painter.
December 5, 2024 at 7:04 PM
[Face Mocap]
Mocap ready utilizing ARkit shapekeys. I also made a short video guide included in the download to get you started. If nothing else, this is just fun to mess around with.
December 5, 2024 at 7:04 PM
[Body Shapes]
The proportions may be canon by default but there are dozens of sliders to make the body as un-canon as your heart desires. You do you.
December 5, 2024 at 7:04 PM
[Canon Body]
1:1 proportions based on the in-game nude model. The face mesh was taken directly from the game to stay true to the original appearance.
December 5, 2024 at 7:04 PM
Jill Warrick ❄️ #FF16

The model I’ve been working on for the last few months is now available on Smutbase!

Check this thread for a closer look:
December 5, 2024 at 7:04 PM
Jill’s model is done and uploaded. Now it’s waiting for approval and then we’re (hopefully) good to go.

I made a couple short video guides, that and creating all the model preview renders nearly burned me out but I’m glad I managed to push through.
December 5, 2024 at 12:26 AM
Jill 3D Model
Blender 4.1 vs 4.2

Wanted to test my model and compare EEVEE Legacy and EEVEE Next. I prefer using Next and optimized materials for that. The lighting is not the same here as both engines require a different approach but I think you can make it work.

Now guess which is which lol
November 17, 2024 at 1:17 AM
Like a dream
#aerti
November 16, 2024 at 2:18 AM
Change outfits with a click with direct access to dozens of customization options.
November 14, 2024 at 7:45 PM