@cyanitro on most websites ✨
Render
Final Edit
Render
Final Edit
open3dlab.com/project/0eaf...
open3dlab.com/project/0eaf...
Currently playing Metaphor and Balatro.
Currently playing Metaphor and Balatro.
I’m sure there’s something I overlooked so let me know if you encounter any issues!
Anyway I’m going to take a break now - I mean give time for feedback to roll in :)
I’m sure there’s something I overlooked so let me know if you encounter any issues!
Anyway I’m going to take a break now - I mean give time for feedback to roll in :)
By default long cloth pieces follow the legs for quick (lazy) standing poses. If you want to pose the cloth by hand though you can dynamically switch to pose mode with a slider. Or blend between the two modes.
Also made a video guide with more details on that.
By default long cloth pieces follow the legs for quick (lazy) standing poses. If you want to pose the cloth by hand though you can dynamically switch to pose mode with a slider. Or blend between the two modes.
Also made a video guide with more details on that.
Easily customize and switch between outfits and matching hair styles thanks to MustardUI support. Also comes with a variety of extra accessories.
Easily customize and switch between outfits and matching hair styles thanks to MustardUI support. Also comes with a variety of extra accessories.
New custom skin shader created from scratch with dozens of options including sweat, dirt, makeup, wetness and blush effects. Optimized using EEVEE Next 4.2 but also works with Legacy 4.1 and Cycles.
New custom skin shader created from scratch with dozens of options including sweat, dirt, makeup, wetness and blush effects. Optimized using EEVEE Next 4.2 but also works with Legacy 4.1 and Cycles.
Game skin textures were baked onto the model, then upscaled to 4k with Gigapixel. Layered, blended and manually tweaked in Substance Painter.
Game skin textures were baked onto the model, then upscaled to 4k with Gigapixel. Layered, blended and manually tweaked in Substance Painter.
Mocap ready utilizing ARkit shapekeys. I also made a short video guide included in the download to get you started. If nothing else, this is just fun to mess around with.
Mocap ready utilizing ARkit shapekeys. I also made a short video guide included in the download to get you started. If nothing else, this is just fun to mess around with.
The proportions may be canon by default but there are dozens of sliders to make the body as un-canon as your heart desires. You do you.
The proportions may be canon by default but there are dozens of sliders to make the body as un-canon as your heart desires. You do you.
1:1 proportions based on the in-game nude model. The face mesh was taken directly from the game to stay true to the original appearance.
1:1 proportions based on the in-game nude model. The face mesh was taken directly from the game to stay true to the original appearance.
The model I’ve been working on for the last few months is now available on Smutbase!
Check this thread for a closer look:
The model I’ve been working on for the last few months is now available on Smutbase!
Check this thread for a closer look:
I made a couple short video guides, that and creating all the model preview renders nearly burned me out but I’m glad I managed to push through.
I made a couple short video guides, that and creating all the model preview renders nearly burned me out but I’m glad I managed to push through.
Blender 4.1 vs 4.2
Wanted to test my model and compare EEVEE Legacy and EEVEE Next. I prefer using Next and optimized materials for that. The lighting is not the same here as both engines require a different approach but I think you can make it work.
Now guess which is which lol
Blender 4.1 vs 4.2
Wanted to test my model and compare EEVEE Legacy and EEVEE Next. I prefer using Next and optimized materials for that. The lighting is not the same here as both engines require a different approach but I think you can make it work.
Now guess which is which lol