crittecol.bsky.social
@crittecol.bsky.social
Standard nerd, making game(s) in Godot and generally trying to stay alive out here.

Occasionally streaming game development at https://twitch.tv/crittecol
I wanted a minimal form of a little generated world for the things in my game to happen in. Here's the first version! We can spawn scenes or place tiles, collision layers prevent unwanted overlaps, and a navigation agent draws in the roads! More to do but really exciting!
#godotengine #indiedev
April 15, 2025 at 12:44 PM
Take a rest lil' fella

#godot #godotengine #indiedev
January 26, 2025 at 7:26 PM
Y'all peep this fucking wind effect, I'm so jazzed about it(there's sound too)

#indiedev #godot #godotengine
January 24, 2025 at 2:11 AM
Added a little telegraph for enemy attacks! Mostly I keep testing without audio and couldn't tell when the little guys were attacking. I think I'm gonna attach the amount of warning you get to a "Mind" stat, upgrade that and you get a hair longer to dodge

#godot #godotengine #indiedev #gamedev
December 20, 2024 at 3:46 PM
December 12, 2024 at 3:02 PM
So I zoomed in the camera a bit and iterated on the hud. After playing with the combat for a while I felt like it was a little too much on screen at once, and the hud was a little boring. Which do you think is better? Version 1(bottom hud) or version 2(Sidebar hud)

#gamedev #indiedev #godotengine
December 10, 2024 at 7:56 PM
I feel like I'm writing checks I can't cash with with this but here we go lol
#gamedev
#godot
December 7, 2024 at 2:54 PM
Here's my little combat test! Thank @mollyfrank.bsky.social for them crabs. The rest of the sprites are from sodacoma.itch.io/awakening-co... music from tallbeard.itch.io/three-red-he...
#godot #gamedev
December 5, 2024 at 2:29 AM
How's the feedback for confirming upgrades looking? #godot #gamedev
November 27, 2024 at 1:30 PM
My first attempt at a day night cycle! Still needs work but I'm liking where it's headed #godot #gamedev
November 25, 2024 at 11:38 PM