The Walking Dead opens up a completely different world when you approach it from a visual novel perspective.
This game teaches us that genres can be transformed.
Change the mechanics, the display method. Add point-and-click events and you can end up with something completely new.
The Walking Dead opens up a completely different world when you approach it from a visual novel perspective.
This game teaches us that genres can be transformed.
Change the mechanics, the display method. Add point-and-click events and you can end up with something completely new.
The Walking Dead added a decision timer.
The game constantly demands action from the player. Every question leads to another.
You don't have time to be distracted or think. You're constantly on edge. Constant focus.
It's especially interesting when the decisions are important.
The Walking Dead added a decision timer.
The game constantly demands action from the player. Every question leads to another.
You don't have time to be distracted or think. You're constantly on edge. Constant focus.
It's especially interesting when the decisions are important.
The Walking Dead has the opportunity to introduce quick-time events that enhance immersion.
In The Walking Dead, the interface is kept to a minimum.
The entire gameplay is focused on immersion.
Without the interface, it would be very difficult to distinguish between cutscenes and gameplay.
The Walking Dead has the opportunity to introduce quick-time events that enhance immersion.
In The Walking Dead, the interface is kept to a minimum.
The entire gameplay is focused on immersion.
Without the interface, it would be very difficult to distinguish between cutscenes and gameplay.
The Walking Dead, by replacing static sprites with video, gained the following superpowers:
- Ease of play for those with poor concentration.
- Ease of streaming and recording Let's Plays.
- The power of TikTok edits.
Here's a comparison of The Walking Dead and a regular novella walkthrough:
The Walking Dead, by replacing static sprites with video, gained the following superpowers:
- Ease of play for those with poor concentration.
- Ease of streaming and recording Let's Plays.
- The power of TikTok edits.
Here's a comparison of The Walking Dead and a regular novella walkthrough:
The Walking Dead has upgraded its visual style, replacing Static 2D sprites with 3D Dynamic scenes created using the game's internal engine.
Replacing static sprites with Dynamic Visuals is a major and fundamental change that has given the game new gameplay options and made it more engaging.
The Walking Dead has upgraded its visual style, replacing Static 2D sprites with 3D Dynamic scenes created using the game's internal engine.
Replacing static sprites with Dynamic Visuals is a major and fundamental change that has given the game new gameplay options and made it more engaging.
The Walking Dead and School for the Friendless emphasize the developing relationships.
In most visual novels, you develop relationships with characters.
Whether you supported them or stood aside determined their attitude toward you.
Kenny might love you. Kenny might hate you.
The Walking Dead and School for the Friendless emphasize the developing relationships.
In most visual novels, you develop relationships with characters.
Whether you supported them or stood aside determined their attitude toward you.
Kenny might love you. Kenny might hate you.
The Walking Dead and School for the Friendless have branching plots based on our choices.
We choose which scenario we want to follow.
The game changes the narrative path, adapting to our choices and telling the story of the events that follow.
The Walking Dead and School for the Friendless have branching plots based on our choices.
We choose which scenario we want to follow.
The game changes the narrative path, adapting to our choices and telling the story of the events that follow.
Let's compare The Walking Dead with the visual novel School for the Friendless
In both games, our gameplay involves choosing between dialogue options.
We decide what to say, and our choices directly impact the consequences.
Let's compare The Walking Dead with the visual novel School for the Friendless
In both games, our gameplay involves choosing between dialogue options.
We decide what to say, and our choices directly impact the consequences.
This game is a visual novel because of:
- Choice-based gameplay
- Branching plot depending on your choices
- Emphasis on developing relationships with characters
But also it has:
- Video instead of images
- Quick-time events
- Time-limited decision-making
#gamedev
This game is a visual novel because of:
- Choice-based gameplay
- Branching plot depending on your choices
- Emphasis on developing relationships with characters
But also it has:
- Video instead of images
- Quick-time events
- Time-limited decision-making
#gamedev
"You would plunge Greece into Chaos"
... (dramatic pause) ...
"Then from Chaos we will Rise!"
A powerful response. Challenge accepted. After these words, the gameplay itself begins.
There will be Chaos. Your purpose is to Rise.
Your glory awaits you. Become a Winner.
"You would plunge Greece into Chaos"
... (dramatic pause) ...
"Then from Chaos we will Rise!"
A powerful response. Challenge accepted. After these words, the gameplay itself begins.
There will be Chaos. Your purpose is to Rise.
Your glory awaits you. Become a Winner.
"No one can match your skill. Spartan's duty is to embody the nature of War. Strike now!"
You are the King. The King of War. Declare war now!
You are told directly "DO IT!" These words give the player a starting charge. Pushes them to start the game.
The game shows a "Start" button.
"No one can match your skill. Spartan's duty is to embody the nature of War. Strike now!"
You are the King. The King of War. Declare war now!
You are told directly "DO IT!" These words give the player a starting charge. Pushes them to start the game.
The game shows a "Start" button.
"They DARE think you're equal."
They're taking your title. You were the champion, but they're taking away your glory and your first place.
No one likes it when someone takes something away from you. You need to punish them for it.
You have to prove your strength.
You are given a challenge
"They DARE think you're equal."
They're taking your title. You were the champion, but they're taking away your glory and your first place.
No one likes it when someone takes something away from you. You need to punish them for it.
You have to prove your strength.
You are given a challenge
"You are Pandora. Clutching at a vessel you do not understand."
A closed box, and you don't know what's inside.
You want to open it, because the unknown is intriguing. You want to know where it all leads and how it ends.
"You are Pandora. Clutching at a vessel you do not understand."
A closed box, and you don't know what's inside.
You want to open it, because the unknown is intriguing. You want to know where it all leads and how it ends.
"From birth, a Spartan is trained for ONE purpose. To do battle!"
You know how they want to see you. Your choice has already been made.
For Spartans, war is the meaning of life. Player is imbued with the ideology of warriors. The ideology of war.
Now Player knows what actions the game wants.
"From birth, a Spartan is trained for ONE purpose. To do battle!"
You know how they want to see you. Your choice has already been made.
For Spartans, war is the meaning of life. Player is imbued with the ideology of warriors. The ideology of war.
Now Player knows what actions the game wants.
"All eyes are on Sparta, and this is what you would have them see!?"
You are expected to act.
How do you want to present yourself to them? How do you want to be seen?
As a fearsome warrior or as a peaceful, passive leader?
The Game shapes social expectations of the Player.
"All eyes are on Sparta, and this is what you would have them see!?"
You are expected to act.
How do you want to present yourself to them? How do you want to be seen?
As a fearsome warrior or as a peaceful, passive leader?
The Game shapes social expectations of the Player.
"You would see all of Greece under the heel of Athens, serving them like chided slaves. We need allies. Sparta will hold its ambition"
Dangerous enemy is growing stronger. The threat will only grow over time. Sparta (Player) must stop them now, before it's too late. There is the Player's goal.
"You would see all of Greece under the heel of Athens, serving them like chided slaves. We need allies. Sparta will hold its ambition"
Dangerous enemy is growing stronger. The threat will only grow over time. Sparta (Player) must stop them now, before it's too late. There is the Player's goal.
"We cannot allow Corinthian outrage to lead us to war! If we choose... We are exposed to threat from across the Aegean, and our people will suffer."
The player understands that a decision is being made to go to war. The stakes are high. The importance of this decision grabs Player's attention.
"We cannot allow Corinthian outrage to lead us to war! If we choose... We are exposed to threat from across the Aegean, and our people will suffer."
The player understands that a decision is being made to go to war. The stakes are high. The importance of this decision grabs Player's attention.
Shot‑by‑shot breakdown of "Total War: Rome II - Wraith of Sparta" trailer
I will explore how to immerse the player in the events in just 1.5 minutes. Evoke genuine empathy for the participants, and interest in the action ahead.
#gamedev
Shot‑by‑shot breakdown of "Total War: Rome II - Wraith of Sparta" trailer
I will explore how to immerse the player in the events in just 1.5 minutes. Evoke genuine empathy for the participants, and interest in the action ahead.
#gamedev
I love everything about this game. The game design, the minigames, the length, the characters. It has so much content.
There are so many jokes and references, you can't even imagine.
Game of the Millennium!!!
Link: pep.itch.io/undertale-2
I love everything about this game. The game design, the minigames, the length, the characters. It has so much content.
There are so many jokes and references, you can't even imagine.
Game of the Millennium!!!
Link: pep.itch.io/undertale-2
This is a cool rhythm battle game. The gameplay is very well thought out. Those pastel purple tones are a joy to behold. I like this game so much!
Link: vanandrew.itch.io/kadent
This is a cool rhythm battle game. The gameplay is very well thought out. Those pastel purple tones are a joy to behold. I like this game so much!
Link: vanandrew.itch.io/kadent
Legendary Free to play game. Everyone played a similar game in their childhood. It's so nostalgic, everything is so well done. It was a pleasure to play it again.
Link: rgcddev.itch.io/super-bread-...
Legendary Free to play game. Everyone played a similar game in their childhood. It's so nostalgic, everything is so well done. It was a pleasure to play it again.
Link: rgcddev.itch.io/super-bread-...
A brilliant hand-drawn puzzle game created by the Itch_io legend.
The author embedded his philosophical reflections and told us a story. Not through words, but through images and our solutions to the puzzles.
Link: mateuszskutnik.itch.io/submachine-u...
A brilliant hand-drawn puzzle game created by the Itch_io legend.
The author embedded his philosophical reflections and told us a story. Not through words, but through images and our solutions to the puzzles.
Link: mateuszskutnik.itch.io/submachine-u...
Hidden Gem with 0 comments and 1 Review (3 stars). Parkour + Telekinesis mechanics + Custom game engine. This could be a great AA project.
Link: geribp.itch.io/arkanum
Hidden Gem with 0 comments and 1 Review (3 stars). Parkour + Telekinesis mechanics + Custom game engine. This could be a great AA project.
Link: geribp.itch.io/arkanum
A parkour platformer where you draw your own path and solve graphical puzzles while parkouring.
Link: era-soren.itch.io/dreams-of-th...
A parkour platformer where you draw your own path and solve graphical puzzles while parkouring.
Link: era-soren.itch.io/dreams-of-th...