Crimsonstrife (Patrick Barnhardt)
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crimsonstrife.live
Crimsonstrife (Patrick Barnhardt)
@crimsonstrife.live
Content Creator, Web & Game Designer. AAS in Simulation and Game Design. BS in Software Development. Working on a solo Horror Game, @ompgame.com
My links: https://linktr.ee/crimsonstrife
I had an old character design from an unfinished #gamedev project like a decade ago. So I've started the process of getting this little guy turned into a 2D model.

And conveniently since he was from a game, he already has lore too!
2/2

twitch.tv/crimsonstrife
November 16, 2025 at 8:07 AM
I don't for a moment trust it to write anything for me though, give me some answers and provide links, then I can dig in from there. Most I'll let it do is check over something to find errors I can't track down, it's pretty good at finding places where I typoed something. 2/2
November 12, 2025 at 4:59 AM
This. And the fact that Epic basically erased older UE4 documentation, so if you're trying to port something up, good luck. Oh and also most of the results that do come up from Google tend to point to forum posts that are broken after they changed that too. 1/2
November 12, 2025 at 4:59 AM
Reposted by Crimsonstrife (Patrick Barnhardt)
I always tell people that I'm not worried about AI doing what I do, I'm worried about people with control over my livelihood thinking that AI can do what I do!
November 11, 2025 at 6:24 PM
I always have operated under the belief that James Bond was just an alias (along with the 007) that got passed down. (I do realize I think one of the movies kinda ruined that because it dug into his family)
November 11, 2025 at 11:05 AM
Do it.
November 7, 2025 at 5:44 PM
Mine actually has a glitch right now, I think it's happening if you're grabbing the item too quickly after it's placed, it leaves behind a ghost item. That item can't be interacted with so it isn't a true duplicate, and it is gone upon re-opening the inventory, but it is still a problem.
November 7, 2025 at 5:03 AM
If the item is 'hidden' then I don't consider those current cells occupied. That said, while this was easier than when I wanted to have them be true Tetris-style shapes, there's still about a bajillion different BP functions involved, not to mention components and interfaces. 3/3
November 7, 2025 at 4:48 AM
So because the shapes are all either squares or rectangles, I can deal with everything by simple columns and rows. I can store the old i.e. 'current' location, hide the item and replace it with a floating one, then as it hovers over slots I can check to see if they're already occupied.
1/3
November 7, 2025 at 4:48 AM
Hidden. So one thing that may be working in my favor, I decided against trying to 'shape' my items Tetris-style. They're all either squares or rectangles. I originally planned to shape them, because I thought I remembered RE4 doing that, but I was mistaken they were not shaped. 1/3
November 7, 2025 at 4:48 AM
Yes, and I think I already setup a system that should work for that, I just haven't tested it yet and I'm not sure how it'll do with multiple items yet.
November 6, 2025 at 11:21 AM