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creaturecontainmnt.bsky.social
CC_dev
@creaturecontainmnt.bsky.social
Creature Containment is a solo-dev project
Top-down shooter w/ base management elements
Currently working towards Early Access

Steam Page: https://store.steampowered.com/app/3524050/Creature_Containment/?beta=0
Itch Link: https://damage-trigger.itch.io/c
Small, but important update implemented today: You can no longer place objects outside the map! Sometimes the obvious things to implement are right in front of you lmao
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 14, 2025 at 10:26 PM
Working on the place able turret next. There's going to be 3 variations: MG, Sniper, and shotgun. Each one will be powerful, but enemies that get near will aggro, and quickly destroy it
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 11, 2025 at 12:44 AM
Finished implementing the new Corpse Explode ability for the Mage class. Going to need to find a good balance for it where you can still spam it, but not infinitely
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #art #games #gameplay
November 8, 2025 at 6:15 PM
Working on the corpse explode ability. Next step is adding a new explosion anim and some juicy gibs
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
November 3, 2025 at 8:51 PM
The later levels in Creature Containment are going to have some more overt traps for the player. They've had it a bit too easy up until this point.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
October 27, 2025 at 3:11 PM
The Early Access release of Creature Containment will have lots of new enemy types, including Riot Goblins, who will act as a blocking force
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #shmups #shmup #games #gameplay
October 25, 2025 at 3:11 PM
July 5, 2025 at 4:54 PM
Adding a contact enemy (globule) that'll go with the new projectile enemies. Can't have a dungeon crawler without a good slime
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
July 3, 2025 at 7:34 PM
Working on patterns for new enemies. Going to be upping the overall projectile count after the prologue
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
July 2, 2025 at 10:17 PM
The Codex menu is now complete! As the player picks up items, kills enemies, and build shops, new entries will be unlocked. This is the last big feature for the demo, releasing it soon!!
#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 28, 2025 at 7:30 PM
The Codex tracking system is complete! There's now also a notification light on the Navi button to let you know when new entries have been unlocked.
#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev
June 26, 2025 at 8:47 PM